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| '''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite [[pierce]], and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x. The basic marking attack cooldown reduces from 9 to 3 seconds. | | '''Golden Justice''' is the [[Desperado (BTD6)|Desperado]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite [[pierce]], and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x. The basic marking attack cooldown reduces from 9 to 3 seconds. |
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| Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons (9 with {{BTD6 mk|Extra Dart Pops}}) that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons. | | Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint,<!--0 units--> which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons. |
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| Each rifle shot now does 280 base damage and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its [[attack speed]] is halved compared to [[Bounty Hunter]] (3.18s attack cooldown). | | Each rifle shot now does 280 base damage and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its [[attack speed]] is halved compared to [[Bounty Hunter]] (3.18s attack cooldown). |
Golden Justice
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They say Desperado's longarm can hit clean through an army of Bloons.
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Golden Justice is the Desperado's path 2 tier 5 upgrade in Bloons TD 6. It increases the damage of its pistol attack and allows it to hit multiple Bloons in a small area, uses a slower-firing rifle that deals much more damage and has infinite pierce, and has a stronger version of the Marked to Pop ability. Crits from its attacks are also improved from 4x to 8x. The basic marking attack cooldown reduces from 9 to 3 seconds.
Each pistol shot does 24 damage, deals +24 damage to Ceramics, and now produces an area-of-effect that hits up to 8 Bloons that overlap the initial shot's centerpoint, which also does 24 base damage and +24 damage to Ceramics. The AoE can hit the same Bloon as the initial shot. The initial shot also marks Bloons.
Each rifle shot now does 280 base damage and +280 damage to Fortified (before the damage multipliers from crits or hitting marked Bloons). However, its attack speed is halved compared to Bounty Hunter (3.18s attack cooldown).
Its own Marked to Pop ability is separated from Tier 4 Bounty Hunters, and does 300 base damage per shot (before the damage multipliers from crits or hitting marked Bloons) instead of 30.
Stats
| Attack |
|---|
| Burst count | 2 |
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| Burst interval | 0.1s |
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| Cooldown | 1.2s |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 |
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| Targeting | Depends on targeting option |
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| Targeting range | 40 units |
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| Crit multiplier | ×8 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.25% |
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| Rifle attack |
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| Cooldown | 3.18s |
|---|
| Offset (X, Y, Z) | 1.51, 15.76, 9.88 |
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| Targeting | Depends on targeting option |
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| Targeting range | 80 units |
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| Crit multiplier | ×8 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.4% |
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| Take Aim |
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| Buff |
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| Range modifier | ×1.5 |
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| Spread modifier | ×0.2 |
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| Immunity override | Purple, Black, White |
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| Lifespan | 15s |
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| Marked to Pop |
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| Execution attack |
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| Cooldown | 0.05s |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 |
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| Targeting | Depends on targeting option |
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| Targeting range | ∞ units |
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| Crit multiplier | ×8 |
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| Crit base chance | 2.5% |
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| Crit chance per distance from target | +0.25% |
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| Filters | - Cannot target Bloons with Marked
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1-5-0
| Attack |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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| Rifle attack |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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| Mark attack |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 ↓ 1.51, 15.76, 9.88 |
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| Marked to Pop |
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| Marking attack |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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| Execution attack |
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| Offset (X, Y, Z) | |
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| Speed per distance from target | +1% |
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| Speed per distance from target max | +50% |
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2-5-0
| Attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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| Rifle attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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| Marked to Pop |
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| Marking attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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| Execution attack |
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| Speed with 0 or 1 Bloon in range | +60% |
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| Penalty per additional Bloon in range | -15% |
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0-5-1
| Attack |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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| Rifle attack |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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| Mark attack |
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| Offset (X, Y, Z) | 0, 12.65, 11.25 ↓ 1.51, 15.76, 9.88 |
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| Marked to Pop |
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| Marking attack |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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| Execution attack |
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| Offset (X, Y, Z) | |
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| Speed with no towers in range | +45% |
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| Penalty per tower in range | -15% |
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0-5-2
| Attack |
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| Speed per Bloon in range | +0% → +2% |
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| Speed per Bloon in range max | +0% → +50% |
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| Rifle attack |
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| Speed per Bloon in range | +0% → +2% |
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| Speed per Bloon in range max | +0% → +50% |
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| Marked to Pop |
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| Marking attack |
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| Speed per Bloon in range | +0% → +2% |
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| Speed per Bloon in range max | +0% → +50% |
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| Execution attack |
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| Speed per Bloon in range | +0% → +2% |
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| Speed per Bloon in range max | +0% → +50% |
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Costs and sell values
| Tiers
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Total cost
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Sell value
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| Easy
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Medium
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Hard
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Impoppable
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Easy
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Medium
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Hard
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Impoppable
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| 0-5-0
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$44,025 |
$51,800 |
$55,945 |
$62,160 |
$30,818 |
$36,260 |
$39,162 |
$43,512
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| 1-5-0
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$44,195 |
$52,000 |
$56,160 |
$62,400 |
$30,937 |
$36,400 |
$39,312 |
$43,680
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| 2-5-0
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$44,365 |
$52,200 |
$56,375 |
$62,640 |
$31,056 |
$36,540 |
$39,463 |
$43,848
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| 0-5-1
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$44,210 |
$52,020 |
$56,180 |
$62,425 |
$30,947 |
$36,414 |
$39,326 |
$43,698
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| 0-5-2
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$44,450 |
$52,300 |
$56,480 |
$62,760 |
$31,115 |
$36,610 |
$39,536 |
$43,932
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Strategy
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Golden Justice's infinite pierce and high damage from the rifle attack makes it stand out against hyperdense rounds if it is allowed to shoot along a long straight line and if Bloons are slow enough between its long cooldown. The rifle's speed penalty makes it unreliable without consistent straight lines, and struggles versus fast-moving Bloons such as DDTs and Super Ceramics. Like its previous two upgrades, the pistol attack should be avoided if possible, which is forced when Bloons get close and has significantly less DPS, despite the capability to directly mark targets. Because of this weakness, Golden Justice is mostly locked to Silas, which combined with Absolute Zero can keep the most powerful attack active at all times.
2-5-0 is usually preferred, to improve consistency against single targets because of Standoff, and Quickdraw's distance speed buff sees more practical use given its need to fire along long straight lines. If groups of Bloons entering its range is a concern, going 0-5-2 can be considered because of Nomad's increased speed per Bloon in range. However, as it has long range, retaining Wanderer buffs is not practical outside of custom challenges.
Update history
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Take Aim: No longer reduces accuracy if crosspathed (bug fix)
Take Aim: Now allows xx2 Mortars to apply Burny Stuff to Black Bloons (bug fix)
No longer grants infinite range to Advanced Intel subs (bug fix)
Crit damage multiplier increased ― 4× → 8× (bug fix)
Take Aim ability: now applies to sub-towers (bug fix)
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[...] the rest of the higher tiers in this path see a number of stat improvements to balance out their unique use cases. The T5’s Bounty Mark application is improving with faster passive Marks and the pistol now also applying a Mark to the first Bloon hit by each attack. — Update notes
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”
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Overall cost reduced by $1,650 (due to cost changes for previous tiers)
Rifle attack: Damage increased ― 210 → 280
Rifle attack: Bonus damage to Fortified Bloons increased ― +210 → +280
Mark attack: Cooldown reduced ― 9s → 3s
Pistol attack: Now marks the main target
Pistol area of effect: Pierce increased ― 5 → 8
Rifle attack: No longer ignores Boss immunity windows (bug fix)- Note: The issue can still happen on certain circumstances
Rifle attack: No longer fails to hit targets next to a wall (bug fix)
Partially fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Fixed an issue where they could hit Boss Bloons during their immunity windows (bug fix)
Pistol now reloads at the end of the round
- 0-5-1, 0-5-2
No longer crashes when loading a game save or using Retry Last Round (bug fix)
Overall cost reduced by $500 (due to cost changes for previous tiers)
Mark attack: Pierce increased ― 1 → 2
Rifle: Now deals +280 damage to Ceramic Bloons - Note: Bonus damage to Creamic Bloons does not apply to the Pistol attack
Mark attack: Minimum cooldown reduced ― 3s → 1s - Note: This means the attack can now be affected by attack speed buffs, up to a minimum of 1s
Mark attack: Projectile radius increased to match previous tier ― 2 → 18 (bug fix)
| “
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Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius. — Update notes
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”
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Targeting and weapon selection: Desperados will now prioritize attacking Bloons with the Rifle over any pistol target
Rifle attack: Cannot longer target Bloons in the pistol's range - Note: This is implemented as a minimum range of 40 units
Pistol attack: Range increased ― 28 units → 40 units - Note: Rifle range unchanged (80 units)
Pistol attack: Range cannot longer be buffed
- This allows range buffs to not reduce the minimum range of the rifle, but prevents the pistol attack from triggering at longer ranges.
Gallery
Screenshots
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This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Golden Justice using each attack
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Assets
In other languages
Name
| Language
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Text
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Notes
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| Arabic
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العدالة الذهبية
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—
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| Danish
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Gylden retfærdighed
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—
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| German
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Goldene Gerechtigkeit
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—
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| Spanish
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Justicia dorada
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—
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| Spanish (Latin America)
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Justicia dorada
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—
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| Finnish
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Kultainen oikeus
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—
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| French
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Justice dorée
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—
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| Italian
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Giustizia dorata
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—
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| Japanese
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絶対的ルール
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—
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| Korean
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황금빛 정의
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—
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| Dutch
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Gouden regel
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—
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| Norwegian
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Gyllen rettferd
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—
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| Polish
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Złota sprawiedliwość
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—
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| Portuguese (Brazil)
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Justiça Áurea
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—
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| Russian
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Золотая справедливость
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—
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| Swedish
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Gyllene Rättvisa
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—
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| Thai
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ความยุติธรรมสีทอง
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—
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| Turkish
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Altın Adalet
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—
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| Chinese (simplified)
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金色正义
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—
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| Chinese (traditional)
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黃金正義
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—
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Description
| Language
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Text
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Notes
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| Arabic
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يُقال إن ذراع المجرم الطائش الطويلة يمكنها إصابة جيش من البالونات بدقة تامة.
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—
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| Danish
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De siger, at Desperados riffel kan ramme rent gennem en hær af bloons.
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—
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| German
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Man sagt, dass das Gewehr des Desperado durch eine ganze Armee von Bloons noch treffen kann.
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—
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| Spanish
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Dicen que el brazo largo de Desperado puede golpear tranquilamente a un ejército de bloons.
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—
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| Spanish (Latin America)
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Dicen que el fusil del forajido puede atravesar un ejército de bloons.
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—
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| Finnish
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Kerrotaan, että desperadon kivääri pystyy ampumaan suoraan bloonilauman läpi.
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—
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| French
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On dit que les armes du desperado trouvent toujours leur cible, en particulier quand il s'agit d'une armée de Bloons.
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—
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| Italian
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Si dice che un colpo del fucile di Fuorilegge possa trapassare un intero esercito di bloon.
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—
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| Japanese
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デスペラードのでっかいライフルは、ブルーンの大群を一撃で倒せるという噂だ。
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—
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| Korean
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데스페라도의 소총이 풍선의 군대도 뚫을 수 있다고 합니다.
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—
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| Dutch
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Het gerucht gaat dat Desperado met zijn jachtgeweer dwars door een heel leger Bloons heen kan schieten.
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—
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| Norwegian
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De sier Desperados langvåpen kan skyte gjennom en hær av bloons.
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—
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| Polish
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Ponoć karabin Desperado potrafi przebijać się przez całe armie blonów.
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—
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| Portuguese (Brazil)
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Dizem que a espingarda do Pistoleiro pode atravessar um exército de Bloons.
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—
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| Russian
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Говорят, что длинная рука десперадо может пробить целую армию шаров.
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—
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| Swedish
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De säger att Desperados långdistansgevär kan rensa upp en hel Bloonarmé.
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—
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| Thai
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พวกเขาบอกว่าอาวุธระยะไกลของเดสเปราโดโจมตีกองทัพบลูนได้อย่างหมดจด
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—
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| Turkish
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Derler ki Desperado'nun uzun menzilli silahı, bir Bloon ordusunu baştan sona delip geçebilir.
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—
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| Chinese (simplified)
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据说亡命猴的长管枪能一枪穿透整支气球大军。
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| Chinese (traditional)
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據說亡命之猴的長槍可擊穿整支氣球大軍。
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