The Blazing Sun: Difference between revisions

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The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}
The Blazing Sun has a counter that starts at 0 and increases by 1 each time it fires a shot, which is capped at 75. The counter resets if The Blazing Sun does not attack for 0.88 seconds.{{fn|Exactly 53 frames}}


Once the counter has reached 50, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] (9 with {{BTD6 mk|Extra Dart Pops}}) that sets all Bloons on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw-->
Once the counter has reached 50, each shot also generates a small area of effect (12 radius) with 8 [[pierce]] that sets all Bloons on fire. The area of effect deals no damage by itself, but the [[damage over time]] deals 75 damage every 1.5 seconds for 12.05 seconds.<!--75*8=600, finalharmonic maths btw-->


Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.
Its attack cooldown increases based on the counter (reducing its [[attack speed]]). This can reduce its attack cooldown to below 0.88 seconds, which can cause the counter to reset.