Diamondback: Difference between revisions
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{{Strategy needed}}{{Main strategy}} | {{Strategy needed}}{{Main strategy}} | ||
{{BTD6 last updated|54.0|section=y}} | {{BTD6 last updated|54.0|section=y}} | ||
Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows high-pierce towers to do immense damage to the boss, the head deletes all projectiles that touch it, rendering head-on attacks highly ineffective. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, normally unstackable damage-over-time effects have increased effectiveness, with | Diamondback is a boss that rewards planned positioning of towers with high pierce to take the greatest advantage of its body segments each independently taking damage. While damaging multiple segments at once allows high-pierce towers to do immense damage to the boss, the head deletes all projectiles that touch it, rendering head-on attacks highly ineffective. Towers are best positioned in locations where they can attack from the sides or back of the boss, or at parts of the map where Diamondback's segments will tightly bunch up or coil, maximizing the amount of segments a single projectile can hit at once. Because of the boss' multiple segments, normally unstackable damage-over-time effects have increased effectiveness, with [[Master Bomber (BTD6)|Master Bomber]] in particular being able to attach multiple simultaneous bombs to the boss and deal major damage. | ||
Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. The importance of damaging the tail may increase during events where Boss HP or Boss Speed is increased, as the damage multiplier and fairly lengthy stun (the latter of which persists for the full duration even if Diamondback hits the next skull threshold) respectively can provide a more significant advantage. | Ironically, the best way to approach the Rattle Tail is simply to not engage with it at all, as its high health and full regeneration at each skull makes it hard to destroy without dealing enough collateral damage to other segments to reach the next skull threshold. In addition, the debuff will usually lead to the next skull being reached near-instantly because of the massive damage amplification, immediately regrowing the tail and causing the debuff to wear off, making the benefits short-lived and usually unnecessary compared to attacking the normal segments with piercing attacks. The importance of damaging the tail may increase during events where Boss HP or Boss Speed is increased, as the damage multiplier and fairly lengthy stun (the latter of which persists for the full duration even if Diamondback hits the next skull threshold) respectively can provide a more significant advantage. | ||