Root of all Nature: Difference between revisions

~2026-4 (talk | contribs)
Mechanics done, hopefully this won't have big mistakes
Line 1: Line 1:
{{stub}}
{{BTD6 paragon info
{{BTD6 paragon info
| name = Root of all Nature
| name = Root of all Nature
Line 16: Line 15:
==Mechanics==
==Mechanics==
===Main attack===
===Main attack===
The Root of all Nature's main attack fires seven Electrified Thorns at a time. These thorns ricochet on contact with Bloons, dealing [[damage type|Normal-type]] [[damage]]. They deal bonus damage to Boss Bloons and [[Regrow Bloon (BTD6)|Regrow Bloon]]s. This attack's [[attack speed]] increases by 5% each time it attacks, capping at double attack speed after 20 attacks, but it resets if it does not attack for 0.51 seconds.
The Root of all Nature's main attack fires seven Electrified Thorns at a time. These thorns ricochet on contact with Bloons dealing {{BTD6 dt|Normal}} damage. They deal bonus damage to Boss Bloons and [[Regrow Bloon (BTD6)|Regrow Bloon]]s. Each thorn travels at 300 units/s, has a lifespan of 0.6667s and a seeking range of 60 units.


===Sentient forest===
The Paragon's [[attack speed]] increases by 5% each time it attacks, capping at double attack speed after 20 attacks, but it resets if it does not attack for 0.51 seconds. This buff also affects the spawn rate of Storm Trees.
{{empty}}


===Storm trees===
At Degree 1 the attack has a cooldown of 0.5s. Each thorn has 3 pierce and deals 55 damage with +110 bonus damage to Bosses and +55 to Regrow Bloons.
{{incomplete|section=y}}
{{research|Does tree rate affected by degrees and external buffs (e.g. the Power Glove)}}
Every few seconds, Root of all Nature produces storm trees around any open land location on the map, with it prioritizing areas where each tree's range can see the track nearby. Each of these storm trees have a limited lifespan. Storm trees count as [[Banana Farm (BTD6)|Banana Farm]]s for the sake of its end-of-round cash generation.


===Vineados===
===Sentient Forest===
{{empty|section=y}}
Root of all Nature covers the entire map with thorned vines in the same way as [[Spirit of the Forest (BTD6)|Spirit of the Forest]], dealing {{BTD6 dt|Normal}} damage to all Bloons in the map, it also has the same system of three zones centered in the Paragon's location:
 
* '''Inner zone''' - Within 50 units, vines have big white spikes and purple stems.
* '''Middle zone''' - Between 50 and 100 units, vines have pink spikes and purple / blue stems.
* '''Outer zone''' - Beyond 100 units, vines have small purple spikes and blue stems.
The vines damage Bloons every 0.5s, however, each zone is independent from the others, so their effects are applied over each other and they may not damage the Bloons at the exact same time. The time interval for the damage cannot be modified in any way, but the base damage is affected by other buffs like Degrees and the Paragon's own cash buff. The thorns also deal extra damage to Ceramic and MOAB-Class Bloons but it does not scale with the Paragon Degree.
 
At Degree 1:
 
* '''Outer zone''': Deals 10 damage and +100 to Ceramic and MOAB-Class.
* '''Middle zone''': Deals 15 damage (25 total) and +150 (+250 total) to Ceramic and MOAB-Class.
* '''Inner zone''': Deals 30 damage (55 total) and +300(+550 total) to Ceramic and MOAB-Class
 
===Storm Trees===
Every few seconds, Root of all Nature throws a seed that produces a sub-tower called a Storm Tree. Trees are placed at random within 8 and 150 units from the Paragon in any open patch of land with at least 6 units of radius. Storm Trees have a lifespan of 60s and a footprint radius of 1 unit but will not prevent the placement of other towers. The Paragon can ignore line of sight blockers and will prioritize areas where the Tree's range can see the at least 36% of the track's length.
 
==== Vineados ====
Each Storm Tree has a range of 40 units and will attack Bloons that enter it (following the Paragon's targeting) with a tornado composed of vines, named Vineado. It behaves in a similar way to the Superstorm from Monarch of Storms, moving at a speed of 35 units/s with a lifespan of 2.8571s. The projectile deals {{BTD6 dt|Normal}} damage and has extra damage towards Bosses, it will also produce a [[blowback]] that will send Blons that collide with it backwards in the track between 50 and 150 units at twice the Bloon's speed, but the attack will suffer a pierce penalty when it hits MOAB-Class Bloons:
 
* MOAB: +4
* BFB: +7
* DDT: +5
* ZOMG: +19
 
At Degree 1 the Vineado attack has a cooldown of 6s. The projectile has 20 pierce and deals 20 damage with +80 damage bonus towards Bosses.
 
===Jungle's Bounty===
[[File:BTD6 BuffIconDruidBananaFarm.png|right|75x75px]]
Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces 1 [[Life]] and $120 [[Cash]]. Similar to the Jungle's Bounty Druid the amount of income it generates can be boosted for each Banana Farm and Storm Tree in the map, depending on its maximum upgrade tier: 
 
* Base and Storm Trees: +$10
* Tier 1: +$20
* Tier 2: +$40
* Tier 3: +$60
* Tier 4: +$120
* Tier 5: +$120
 
This ability is limited to a maximum of $10,000 generation. Compared to the end-of-round generation, popping a BAD will produce half as much Cash, while triggering a Boss' Skull will produce twice the regular amount.


===Cash generation===
Every time a round ends, a BAD Bloon is popped, or Boss Skull is defeated, the Root of all Nature produces income. Similar to the Jungle's Bounty Druid, the amount of income it generates can be boosted by the number of farms and their upgrades. 
===Obyn Greenfoot buffs===
===Obyn Greenfoot buffs===
{{incomplete|section=y}}
[[File:BTD6 BuffIconRootOfAllNature.png|right|82x82px]]
Root of all Nature buffs [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] anywhere in the map. It gives him x11 damage. This damage buff is calculated after other buffs such as [[Permanent Brew (BTD6)|Permanent Brew]].
While the Paragon is on the screen, it will provide several buffs to [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]:
 
* '''Main attack and Brambles''': Damage is increased +1000% (11× multiplier). This damage buff is calculated after other buffs such as [[Permanent Brew (BTD6)|Permanent Brew]].
* '''Nature's Ward Totem''': Spawn range is doubled and Obyn will place them 35% faster.
* '''Wall of Trees''': RBE capacity is tripled and the ability cooldown is reduced 35%.


===Primordial Wrath===
===Primordial Wrath===
{{incomplete|section=y}}
{{Research|Determine if the Boss Skull RBE applies to total or remaining skulls and if the RBE is instead leak damage like AoW.|section=y}}
Primordial Wrath is an activated ability with a short cooldown, toggling between two states, Elemental and Wrathful. By default, Root of all Nature is set on Elemental mode.
[[File:BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|right|79x79px]]
Primordial Wrath is an activated ability with a short cooldown, which switches Root of All Nature between two modes, Elemental and Wrathful. By default, the Paragon starts in Elemental mode when upgraded.
 
When in Wrathful mode, Root of all Nature changes its appearance, gaining a red and black coloration that resembles Avatar of Wrath, also the main attacks's thorns and Vineados gain a red coloring. In this state the Paragon gains extra range, lowered shot spread, and a damage boost based on the total amount of RBE on screen, similar to [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. It starts at 1× when no Blons are on the screen and scales by 0.5× for each 30,000 RBE up to a maximum of 5× at 240,000 RBE. Additionally, when a Boss Bloon is on the screen, each Skull of the boss counts as 50,000 RBE.


When in Wrathful Mode, Root of all Nature gains extra range, lowered shot spread, and a damage boost based on the RBE on screen, similar to [[Avatar of Wrath (BTD6)|Avatar of Wrath]]. However, it drains 1% of the user's money every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income.
However, while the Paragon is in Wrathful mode, it drains 1% of the players's cash every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income, except its own. If the player does has less than $1,000, the Paragon will revert to its Elemental mode.


===Cash-based damage scaling===
===Cash-based damage scaling===
The damage dealt by all of the Root of all Nature's attacks scales based on [[cash]].
The damage dealt by all of Root of all Nature's attacks (including Sentient Forest and Vineados) scales with the amount of Cash that the player has. It does not affect any bonus damage.
{|class="wikitable"
{|class="wikitable"
!Amount
!Amount
!Multiplier
!Multiplier
|-
|-
|0–$999,999
|$0–$999,999
|×1
|×1
|-
|-
Line 86: Line 123:
===Assets===
===Assets===
<gallery>
<gallery>
BTD6 Paragon-RootOfAllNature.png|Portrait
File:BTD6 Paragon-RootOfAllNature.png|Portrait
BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Icon
File:BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Upgrade icon
BTD6 DruidMonkey RootOfAllNatureIconAA.png|Ability icon
File:BTD6 DruidMonkey RootOfAllNatureIconAA.png|Primordial Wrath icon (switch to Elemental mode)
BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|Ability icon
File:BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|Primordial Wrath icon (switch to Wrathful mode)
BTD6 BuffIconRootOfAllNature.png|Buff icon
File:BTD6 BuffIconRootOfAllNatureBananaFarm.png|Primordial Wrath debuff (no income active)
BTD6 BuffIconRootOfAllNatureBananaFarm.png|Buff icon
File:BTD6 BuffIconRootOfAllNature.png|Buff icon
File:BTD6 BuffIconDruidBananaFarm.png|Amount of farms indicator
</gallery>
</gallery>