Arctic Knight: Difference between revisions

No edit summary
No edit summary
Line 27: Line 27:
*Grows faster, by +75% instead of +50%. With 2-4-0 crosspath, the growth rate increases to +112.5% instead of +75%.
*Grows faster, by +75% instead of +50%. With 2-4-0 crosspath, the growth rate increases to +112.5% instead of +75%.


Like [[Riptide Champion]], tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce and 110 projectile speed. With [[Trident Swiftness]] (2-4-0), projectile speed is increased to 165, but lasts 1.1212 seconds, resulting in about the same projectile distance and damage.
Like [[Riptide Champion]], tridents grow in projectile radius and damage at a steady rate, and create two wavelets at 180° apart that deal non-scaling damage and lose projectile size as they travel. Tridents have 25 pierce and 130 projectile speed. With [[Trident Swiftness]] (2-4-0), projectile speed is increased to 195, but lasts 1.0256 seconds, resulting in about the same projectile distance and damage.


===Ice Jet===
===Ice Jet===
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
[[file:BTD6 Mermonkey 040UpgradeIcon.png|50px|right]]
'''Ice Jet''' is Arctic Knight's [[Activated Ability]]. When activated, the Mermonkey stops throwing tridents and instead rapidly shoots ice balls for 3 seconds, at a rate of 0.1s per ice ball (affected by attack speed buffs), randomly spread over a 30° angle. Each ice ball deals 20 damage that doesn't soak through layers (meaning the extra damage only matters for Bloons with more than 1 health), has 240 pierce, and freezes non-MOAB-Class Bloons for 3 seconds. They can bounce off obstacles, but not the edges of the map, and can rehit Bloons after bouncing. They last for up to 10 seconds on screen normally and can carry over one round, and has a lifespan cap of 15 seconds (which can be reached via external buffs). The ability has a 45-second cooldown.
'''Ice Jet''' is Arctic Knight's [[Activated Ability]]. When activated, the Mermonkey stops throwing tridents and instead rapidly shoots ice balls for 3 seconds, at a rate of 0.1s per ice ball (affected by attack speed buffs), randomly spread over a 30° angle. Each ice ball deals 20 damage that doesn't soak through layers (meaning the extra damage only matters for Bloons with more than 1 health), has 240 pierce, and freezes non-MOAB-Class Bloons for 3 seconds. They can bounce off obstacles, but not the edges of the map, and can rehit Bloons after bouncing. They last for up to 7.5 seconds on screen normally and can carry over one round, and has a lifespan cap of 15 seconds (which can be reached via external buffs). The ability has a 45-second cooldown.


The ice balls deal [[damage type|frigid-type damage]], but can pass through White and Zebra Bloons (without affecting them) instead of disappearing on contact, though they are neutralized by Purple Bloons as normal. If the tower has a buff that allows the ice balls to damage Bloons with White properties, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], then they will collide with White and Zebra Bloons as normal.
The ice balls deal [[damage type|frigid-type damage]], but can pass through White and Zebra Bloons (without affecting them) instead of disappearing on contact, though they are neutralized by Purple Bloons as normal. If the tower has a buff that allows the ice balls to damage Bloons with White properties, such as [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], then they will collide with White and Zebra Bloons as normal.