Ancestral Might: Difference between revisions
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|54.2|section=y}} | {{BTD6 last updated|54.2|section=y}} | ||
Ancestral Might is one of Corvus's strongest spells, | Ancestral Might is one of Corvus's strongest spells, it is effective at breaking down groups of strong MOAB-class Bloons and is one of the strongest and most consistent methods of popping DDTs out of any hero. As arguably Corvus's strongest tool, Ancestral Might should be used alongside [[Echo]], this is done by activating [[Echo]] first, then generating mana, usually through Soul Harvest or Dark Ritual to afford Ancestral Might afterwards. Spirit Walk can also be used alongside to force Ancestral Might to target different groups of Bloons by putting undesired targets out of range. | ||
While it is active Ancestral Might will always target the strongest Bloon in Corvus's range regardless of his selected targeting priority, this, combined with its limited pierce causes groups of lower strength targets such as MOABs and Ceramics to not be popped by Ancestral Might, specially on denser rounds, towers that can cleanup these leaks are recommended, such as [[Glaive Lord (BTD6)|Glaive Lord]], [[Tyrannosaurus Rex|T-Rex]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | While it is active Ancestral Might will always target the strongest Bloon in Corvus's range regardless of his selected targeting priority, this, combined with its limited pierce causes groups of lower strength targets such as MOABs and Ceramics to not be popped by Ancestral Might, specially on denser rounds, towers that can cleanup these leaks are recommended, such as [[Glaive Lord (BTD6)|Glaive Lord]], [[Tyrannosaurus Rex|T-Rex]], and [[Perma-Spike (BTD6)|Perma-Spike]]. | ||