Strategy:Half Cash: Difference between revisions
Revertion, only saved. Tags: Reverted Visual edit |
Planterror (talk | contribs) Tag: Undo |
||
| Line 65: | Line 65: | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
|Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. His main downside is his expensive placement cost. | |Corvus's early-game and mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash and remains extremely potent on [[Expert]] maps. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. His main downside is his expensive placement cost. | ||
|- | |||
|[[Quincy (BTD6)|Quincy]] | |||
|[[File:BTD6 QuincyPortrait.png|frameless|60x60px]] | |||
|Quincy serves as viable alternative for more expensive heroes, being an all around hero on easier maps. | |||
|- | |||
|[[Psi (BTD6)|Psi]] | |||
|[[File:BTD6 PsiPortrait.png|66x66px]] | |||
|Psi is all around pick to handle strong bloons for cheap, their main weakness is multiple weaker bloons and inability to handle MOAB-Class Bloons until late-game. | |||
|- | |- | ||
|[[Benjamin (BTD6)|Benjamin]] | |[[Benjamin (BTD6)|Benjamin]] | ||
| Line 78: | Line 86: | ||
|Destroyer excels against both Bloons and blimps, wiping out the mid-game with relative ease. Using 3-2-0 crosspath, granting it a 3-2-0 Berserker Brew, and placing it at a spot where it is surrounded by the track on both sides (to trigger both of its guns) maximize its potential. Aircraft Carrier's planes perform well against Bloons and blimps as well, being powerful into the late-game. | |Destroyer excels against both Bloons and blimps, wiping out the mid-game with relative ease. Using 3-2-0 crosspath, granting it a 3-2-0 Berserker Brew, and placing it at a spot where it is surrounded by the track on both sides (to trigger both of its guns) maximize its potential. Aircraft Carrier's planes perform well against Bloons and blimps as well, being powerful into the late-game. | ||
|- | |- | ||
|[[Glue Hose (BTD6)|Glue Hose]] | |[[Glue Hose (BTD6)|Glue Hose]], [[Glue Strike (BTD6)|Glue Strike]] | ||
|[[File:BTD6 030-GlueGunner.png|x50px]] | |[[File:BTD6 030-GlueGunner.png|x50px]] | ||
[[File:BTD6 040-GlueGunner.png|frameless|72x72px]] | |||
|A Glue Hose's large range and incredible attack speed can slow many Bloon rushes to a crawl, allowing many normally pierce vulnerable defenses to beat important rounds like 63, 76 and 78. | |A Glue Hose's large range and incredible attack speed can slow many Bloon rushes to a crawl, allowing many normally pierce vulnerable defenses to beat important rounds like 63, 76 and 78. | ||
Glue Strike ability is highly useful to slow down dense rushes. | Glue Strike ability is highly useful to slow down dense rushes. | ||