Strategy:CHIMPS: Difference between revisions
→Early game (rounds 6-40): Dragon's Breath grammar |
→Late game (rounds 81+): Grammar for number of children |
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==Late game (rounds 81+)== | ==Late game (rounds 81+)== | ||
* Super Ceramics start appearing on Round 81, having 60 (120 for Fortified) health and only spawning one | * Super Ceramics start appearing on Round 81, having 60 (120 for Fortified) health and only spawning one child. Thus, many towers fall off against them, such as [[Recursive Cluster (BTD6)|Recursive Cluster]], [[Ring of Fire (BTD6)|Ring of Fire]], and [[Crossbow Master (BTD6)|Crossbow Master]]. For this reason, these towers are generally not recommended for CHIMPS on Expert maps. | ||
* Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds. | * Rounds 81-85 are the last rounds that give 0.2x instead of 0.1x income, so a win condition should be purchased by these rounds. | ||
* Support towers listed in the [[#General recommendations|General Recommendations]] section are worth it to get in practically every situation. It is generally not needed to obtain all of them every game, but purchasing some of them greatly aids the defense and is much more cost-efficient than purchasing another win condition. | * Support towers listed in the [[#General recommendations|General Recommendations]] section are worth it to get in practically every situation. It is generally not needed to obtain all of them every game, but purchasing some of them greatly aids the defense and is much more cost-efficient than purchasing another win condition. | ||