Update history:Bloons TD 6/Version 55.0: Difference between revisions
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== Changes == | == Changes == | ||
=== Towers === | === Towers === | ||
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|changes 2=*{{nerf|name=Ability|Cooldown increased|30s|40s|note=X-5-X unchanged (40s). Glue Storm's initial cooldown when bought decreased from 23.3333s to 13.3333s.}} | |changes 2=*{{nerf|name=Ability|Cooldown increased|30s|40s|note=X-5-X unchanged (40s). Glue Storm's initial cooldown when bought decreased from 23.3333s to 13.3333s.}} | ||
|changes 2 tiers=x4x | |changes 2 tiers=x4x | ||
|changes 3=*{{change|Description changed:}} | |||
{{compare text|before=Popped Bloons that were glued stun nearby Bloons.|after=When a glued Bloon is popped, nearby Bloons are stunned.}} | |||
|changes 3 tiers=xx4 | |||
|quote 1=With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown. | |quote 1=With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown. | ||
|quote 1 tiers=x4x;x5x | |quote 1 tiers=x4x;x5x | ||
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|changes 2=*{{buff|Now gains a ×3 damage modifier when the player has over $50,000 cash}} | |changes 2=*{{buff|Now gains a ×3 damage modifier when the player has over $50,000 cash}} | ||
|changes 2 tiers=xx4;xx5 | |changes 2 tiers=xx4;xx5 | ||
|changes 3=*{{change|Description changed:}} | |||
{{compare text|before=Generates cash each round automatically.|after=Generates cash each round automatically, and deals more damage when over 10,000 saved cash.}} | |||
|changes 3 tiers=xx3 | |||
|changes 4=*{{change|Description changed:}} | |||
{{compare text|before=Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value.|after=Attacks faster and deals more damage when over 50,000 saved cash. Generates lots of money per round. Monkeys in radius have increased sell value.}} | |||
|changes 4 tiers=xx4 | |||
|quote 1=Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat | |quote 1=Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat | ||
|quote 1 tiers=xx3+ | |quote 1 tiers=xx3+ | ||
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|changes 3 levels=18+ | |changes 3 levels=18+ | ||
|changes 3=*{{buff|name=Machine gun|Now deals +4 bonus damage to stunned Bloons|undoc=y}} | |changes 3=*{{buff|name=Machine gun|Now deals +4 bonus damage to stunned Bloons|undoc=y}} | ||
|changes 4 levels=15 | |||
|changes 4=*{{change|Description changed:}} | |||
{{compare text|before=All attacks do extra damage vs Camo, Lead, and Fortified Bloons.|after=All attacks do extra damage vs Camo, Lead, Fortified, and Stunned Bloons.}} | |||
}} | }} | ||
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|changes 7 levels=20 | |changes 7 levels=20 | ||
|changes 7=*{{buff|name=Big Squeeze|Now produces an area of effect when used that stuns Bloons for 5s}} | |changes 7=*{{buff|name=Big Squeeze|Now produces an area of effect when used that stuns Bloons for 5s}} | ||
*{{change|Description changed:}} | |||
{{compare text|before=Big Squeeze can grab several big Bloons at once.|after= Squeeze can hug several big Bloons at once, with such intensity nearby Bloons are left stunned!}} | |||
|changes 8 levels=7 | |||
|changes 8=*{{change|Description changed:}} | |||
{{compare text|before=Increased popping power and damage.|after=Pat has increased pierce and deals more damage.}} | |||
|changes 9 levels=9 | |||
|changes 9=*{{change|Description changed:}} | |||
{{compare text|before=Increased attack range.|after=Increased attack range, and Rallying Roar further increases damage of rallied Monkeys.}} | |||
|changes 10 levels=15 | |||
|changes 10=*{{change|Description changed:}} | |||
{{compare text|before=Slap attack can affect more Bloons.|after=Slam and Slap attacks can hit more Bloons.}} | |||
|changes 11 levels=16 | |||
|changes 11=*{{change|Description changed:}} | |||
{{compare text|before=Increased attack range and bonus damage to ceramics.|after=Pat deals much more damage to Ceramic Bloons.}} | |||
|changes 12 levels=18 | |||
|changes 12=*{{change|Description changed:}} | |||
{{compare text|before=Increased popping power.|after=Increased pierce.}} | |||
}} | }} | ||
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| changes 1 names = Sword of Protection | | changes 1 names = Sword of Protection | ||
| changes 1 = *{{buff|Now reduces the ability cooldown of She-Ra and He-Man Hero skins by 25% while active}} | | changes 1 = *{{buff|Now reduces the ability cooldown of She-Ra and He-Man Hero skins by 25% while active}} | ||
*{{change|Description changed:}} | |||
{{compare text|before=Summon She-Ra's Sword to strike at Bloons with incredible power.|after=Summon She-Ra's Sword to strike at Bloons with incredible power. Reduces ability cooldown time for She-Ra and He-Man.}} | |||
}} | }} | ||
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|power pro=y | |power pro=y | ||
|changes 1=*{{buff|Now discounts the cost of Banana Farm upgrades in range (up to tier 3) by 2%}} | |changes 1=*{{buff|Now discounts the cost of Banana Farm upgrades in range (up to tier 3) by 2%}} | ||
*{{change|Description changed:}} | |||
{{compare text|before=Additional Adaptive Banana Farmers increase sell value of Banana Farms in radius.|after=Additional Adaptive Banana Farmers increase sell value, and reduce upgrade cost (up to Tier 3) of Banana Farms in radius.}} | |||
|changes 1 tiers=001+ | |changes 1 tiers=001+ | ||
}} | }} | ||
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*{{change|Resolved an issue with some Artifact produced projectiles not scaling in size|fix=y}} | *{{change|Resolved an issue with some Artifact produced projectiles not scaling in size|fix=y}} | ||
| changes 2 = *{{change|Bloons on Zebra Bloon tiles now benefit from Freeplay speed scaling|fix=y}} | | changes 2 = *{{change|Bloons on Zebra Bloon tiles now benefit from Freeplay speed scaling|fix=y}} | ||
| changes 2 names = Rogue Encounter | | changes 2 names = Rogue Encounter | ||
}} | }} | ||
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|changes 4 names=Bargaining Chip | |changes 4 names=Bargaining Chip | ||
|changes 4=*{{buff|No longer costs more to purchase from Merchants|fix=y}} | |changes 4=*{{buff|No longer costs more to purchase from Merchants|fix=y}} | ||
}} | *{{change|Description changed:}} | ||
{{compare text|before=Boost Reroll cost reduced <amount>%. This Artifact has <amount>x listed value when sold at Merchants|after=Boost Reroll cost reduced <amount>%. This Artifact is worth <amount>x to Merchants}} | |||
|changes 5=*{{change|Dan D'Monke added counting as Support category|note=Artifact description changed accordingly}}|changes 5 label=[[Heroic Specialty]]|changes 5 names=Heroic Specialty}} | |||
=== [[Frontier Legends|''Frontier Legends'']] === | === [[Frontier Legends|''Frontier Legends'']] === | ||
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* ''Rogue Legends'': Optimizations made to the save files | * ''Rogue Legends'': Optimizations made to the save files | ||
* Netflix version: Resolved a crash that could occur when loading Cloud Save mid-game | * Netflix version: Resolved a crash that could occur when loading Cloud Save mid-game | ||
==== Minor text changes ==== | |||
* Changed text for the reward selection after the player beats a Legendary Augment Bloon tile in ''Rogue Legends'': | |||
{{compare text|before=Choose a Boost!|after=Choose a Legendary Artifact or Monkey!}} | |||
* Changed text about the Social Season Events. | |||
{{compare text|before=Complete a variety of Goals with your Team to earn Perks and other exclusive rewards!|after=Complete a variety of Goals with your Team in certain game modes* to earn Perks and other exclusive rewards!}} | |||
==Pre-release== | ==Pre-release== | ||