Intense Bloon Rounds: Difference between revisions

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Undo revision 129368 by ~2026-60 (talk) BMC Tiles are randomized, there isn't any correlation there.
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'''Intense Bloon Rounds''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. The objective is to complete a game on [[Monkey Meadow]] with the [[Stats:Bloons TD 6/Roundsets/AcceleratedRoundSet|accelerated round set]], consisting of 30 custom [[round]]s that ramp up in difficulty much faster than the normal rounds. The [[Bloon]]s' [[cash]] per pop changes on different rounds to compensate for stronger Bloons appearing much earlier than normal, but [[Hero]] XP is unchanged.
'''Intense Bloon Rounds''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|40.0}}. The objective is to complete a game on [[Monkey Meadow]] with the [[Stats:Bloons TD 6/Roundsets/AcceleratedRoundSet|accelerated round set]], consisting of 30 custom [[round]]s that ramp up in difficulty much faster than the normal rounds. The [[Bloon]]s' [[cash]] per pop changes on different rounds to compensate for stronger Bloons appearing much earlier than normal, but [[Hero]] XP is unchanged.
The round set resembles the endgame tiles in Bloons Monkey City, considering that it spawns a MOAB on Round 7, a BFB on Round 14, and a ZOMG on Round 23. Also there're lots of normal bloons accompanying for every rounds. The only difference between Bloons Monkey City endgame tiles and this quest is that it spawns a BAD on the final round.
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