Protect The Yacht: Difference between revisions

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→Strategy: added a strategy section. Add links and images, and feel free to change if there are better options
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==Strategy==
==Strategy==
{{strategy needed}}
If compared to the other Intermediate maps, Protect the Yacht is easily the hardest among them. The already short dual lanes are cut even shorter by the fact that the Bloons are immune to all damage for more than half of their time on the track. It’s easily harder than not only all Intermediate maps, but harder than most Advanced maps, and debatably harder than the easiest Expert maps, like Infernal. Most strategies get overwhelmed effortlessly simply due to the extremely short track length, and only two turns extremely close to the exits make strategies like Tack Shooters and Pat Fusty/Sauda incredibly risky and unreliable. Very few strategies work well here, and the ones that do need to be used near perfectly for any hope of beating this map.
{| class="wikitable"
|+
!Recommended Tower
!Image
!Reasoning
|-
|The Final Harmonic
|
|One of the only stalling towers that works here, The Final Harmonic serves as an excellent stalling and supporting tool while buffing other Magic Monkeys in radius, making strategies like Druids and Shinobi Spam usable
|-
|Carpet of Spikes
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|Covers the remaining areas of track in MOAB popping spikes at a regular interval, helping immensely with crowd control and cleanup
|-
|Tsar Bomba
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|Too many Bloons for your defenses to handle? Drop the bomb and watch all but the biggest get obliterated. Really only use it if you’re absolutely certain a deadly amount of Bloons will leak, and you have other options for taking care of the big boys.
|}


==Gallery==
==Gallery==