Protect The Yacht: Difference between revisions

→Strategy: cleanup. also this needs to be reviewed i think.
→Strategy: more cleanup.
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==Strategy==
==Strategy==
If compared to the other Intermediate maps, Protect the Yacht is easily the hardest among them. The already short dual lanes are cut even shorter by the fact that the Bloons are immune to all damage for more than half of their time on the track. It’s easily harder than not only all Intermediate maps, but harder than most Advanced maps, and debatably harder than the easiest Expert maps, like Infernal. Most strategies get overwhelmed effortlessly simply due to the extremely short track length, and only two turns extremely close to the exits make strategies like Tack Shooters and Pat Fusty/Sauda incredibly risky and unreliable. Very few strategies work well here, and the ones that do need to be used near perfectly for any hope of beating this map.
Despite being rated Intermediate, Protect The Yacht is not only harder than all Intermediate maps, but arguably harder than most Advanced maps and the easiest Expert maps as well. The already short dual lanes are cut even shorter as the Bloons are invincible for more than half of their time on the track. The overwhelming majority of strategies are ineffective simply due to the short track length, and the only two turns being extremely close to the exits make strategies like Tack Shooters and Pat Fusty/Sauda risky and unreliable.
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