Absolute Zero (BTD5): Difference between revisions
Planterror (talk | contribs) →Strategy: changing some words and clarifying why az sucks in freeplay |
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==Strategy== | ==Strategy== | ||
The Absolute Zero ability in the Flash version is much less viable than the Multiplatform version due its inability to affect [[MOAB-Class Bloon|MOAB-class]] Bloons. For the Flash version, it is generally best to keep the tower at the previous upgrade, [[Ice Shards (BTD5)|Ice Shards]]. In the | The Absolute Zero ability in the Flash version is much less viable than the Multiplatform version due its inability to affect [[MOAB-Class Bloon|MOAB-class]] Bloons. For the Flash version, it is generally best to keep the tower at the previous upgrade, [[Ice Shards (BTD5)|Ice Shards]]. | ||
In the Multiplatform version, the Absolute Zero ability can be done for a cheap method of slowing blimps on screen, often buying considerable amounts of time to damage strong BFB groups and the final ZOMG. In ultra late game, since AZ cannot apply permafrost to MOABs inside of a [[Super Wide Funnel (BTD5)|Super Wide Funnel]], it is not effective in ultra-late freeplay and should be avoided. | |||
==In other languages== | ==In other languages== | ||