Marketplace (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used. | Marketplace is a reasonably strong Banana Farm upgrade for its price range, being cheaper than [[Banana Plantation (BTD6)|Banana Plantation]] while generating the same amount of cash, auto-collecting bananas, and selling for more. It is a solid choice to "set and forget" as it does not require any further maintenance, unlike the other Banana Farm paths, but it is also key in a more active farming strategy due to its increased sell value. Their higher sell value (80%, 85% with {{BTD6 mk|Better Sell Deals}}) makes them efficient for short-term and early mid-game farming; sell them right before an important round such as when a [[Boss Bloon]] appears. Marketplaces also make a good stepping stone towards [[Banana Research Facility (BTD6)|Banana Research Facility]] (BRF) and [[Banana Central (BTD6)|Banana Central]]; Marketplaces can be sold after several rounds to afford BRF faster than if they were not used. | ||
Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces. | Without Overclock and when discounted by a Village, Marketplaces are more cost-efficient than BRFs in mid-game, but take up more space to produce the same income, limiting their synergy with {{BTD6|Monkey City}}. However, because [[Monkey City (BTD6)|Monkey City]]'s income buff is additive, not multiplicative, Marketplaces are more efficient with Monkey Cities than BRFs, unless {{BTD6|Overclock}} is involved, where BRF with {{BTD6|Overclock}} becomes more efficient than Marketplaces. | ||
For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better. | For crosspathing, both crosspaths make the same amount of income per round without {{BTD6 mk|More Valuable Bananas}}, in which case 2-0-3 is preferred due to it producing more bananas during the saveup to Marketplace. With MK, 0-2-3 gets slightly higher per-round income, while a {{BTD6|Monkey City}} brings the two back to even. 0-2-3 becomes better when revenue passes $500 per round, the player has MK, and that Marketplace will neither be in range of a Monkey City nor sold; if any of these conditions are not met, 2-0-3 is better. | ||