Big Iron: Difference between revisions
Updated lede to v56, TODO: Determine standoff changes |
Why was the outdated template placed after the template instead of before? Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| Line 1: | Line 1: | ||
{{Outdated|Details of the Standoff buff might be outdated after {{BTD6 version|56.0}} changes}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Big Iron | |id=Big Iron | ||
| Line 5: | Line 6: | ||
|icon =BTD6 Desperado 300UpgradeIcon.png | |icon =BTD6 Desperado 300UpgradeIcon.png | ||
|image =BTD6 300-Desperado.png | |image =BTD6 300-Desperado.png | ||
|description =Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range. | |description =Upgrades pistol to a 6-shot revolver that can pop Lead Bloons. Attacks even faster the fewer Bloons are in range. | ||
|description C= | |description C= | ||
| Line 15: | Line 16: | ||
|cost C= | |cost C= | ||
|xp =2100 | |xp =2100 | ||
}} | |||
'''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the number of shots it fires per burst from 2 to 6, increases its [[damage]] from 1 to 2 and changes its [[damage type]] to {{BTD6 dt|Normal}}. Since it must fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes at least an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally, it increases the maximum [[Standoff]] bonus from +60% to +120%, but increases the penalty per additional Bloon from -15% to -30%, so the minimum number of Bloons it takes to negate the attack speed bonus is the same.<section end="lede" /> | '''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the number of shots it fires per burst from 2 to 6, increases its [[damage]] from 1 to 2 and changes its [[damage type]] to {{BTD6 dt|Normal}}. Since it must fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes at least an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally, it increases the maximum [[Standoff]] bonus from +60% to +120%, but increases the penalty per additional Bloon from -15% to -30%, so the minimum number of Bloons it takes to negate the attack speed bonus is the same.<section end="lede" /> | ||