Big Iron: Difference between revisions

Updated lede to v56, TODO: Determine standoff changes
Katandana (talk | contribs)
Why was the outdated template placed after the template instead of before?
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{{Outdated|Details of the Standoff buff might be outdated after {{BTD6 version|56.0}} changes}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Big Iron
|id=Big Iron
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|icon        =BTD6 Desperado 300UpgradeIcon.png
|icon        =BTD6 Desperado 300UpgradeIcon.png
|image        =BTD6 300-Desperado.png
|image        =BTD6 300-Desperado.png
|description  =Upgrades pistol to a 6-shot revolver. Attacks even faster the fewer Bloons are in range.
|description  =Upgrades pistol to a 6-shot revolver that can pop Lead Bloons. Attacks even faster the fewer Bloons are in range.
|description C=
|description C=


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|cost C=
|cost C=
|xp    =2100
|xp    =2100
}}{{Outdated|Details of the Standoff buff might be outdated after {{BTD6 version|56.0}} changes}}
}}
'''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the number of shots it fires per burst from 2 to 6, increases its [[damage]] from 1 to 2 and changes its [[damage type]] to {{BTD6 dt|Normal}}. Since it must fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes at least an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally, it increases the maximum [[Standoff]] bonus from +60% to +120%, but increases the penalty per additional Bloon from -15% to -30%, so the minimum number of Bloons it takes to negate the attack speed bonus is the same.<section end="lede" />
'''Big Iron''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the number of shots it fires per burst from 2 to 6, increases its [[damage]] from 1 to 2 and changes its [[damage type]] to {{BTD6 dt|Normal}}. Since it must fire all six shots before it starts its [[attack speed|attack cooldown]], it effectively takes at least an additional 0.4 seconds to unload all shots and start its next cooldown. Additionally, it increases the maximum [[Standoff]] bonus from +60% to +120%, but increases the penalty per additional Bloon from -15% to -30%, so the minimum number of Bloons it takes to negate the attack speed bonus is the same.<section end="lede" />