Strategy:Finn (BATTD): Difference between revisions

Level 10 nukes Finn Eco
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===[[Missile]]===
===[[Missile]]===
If the player has Missile, it synergizes well with Finn's [[Bound by Word]] as it is the only character upgrade that affects Missile, which when made permanent with [[Royal Promise]], makes him the best character for the Missile, letting him clear out MOABs with ease and heavily damaging the [[BAD (BATTD)|BAD]]. With this build, it is highly recommended that attack speed trinkets and weapons, such as [[Finn Sword]] and [[Baker's Shard]], are stacked in addition with the Missile, for making the Missile attack as often as possible. Although the Missile is the primary source of damage for Finn, his melee attacks still contribute a fair amount of damage. His main downsides are that he needs [[Princess Bubblegum (BATTD)|Princess Bubblegum]] for this build performing at a viable level, the Missile cannot immediately attack bloons that are too near the start or end of a track, and that besides his sword swipes, his attacks are primarily single-target focused when more than one BAD is on screen.
If the player has Missile, it synergizes well with Finn's [[Bound by Word]] as it is the only character upgrade that affects Missile, which when made permanent with [[Royal Promise]], makes him the best character for the Missile, letting him clear out MOABs with ease and heavily damaging the [[BAD (BATTD)|BAD]]. With this build, it is highly recommended that attack speed trinkets and weapons, such as [[Finn Sword]] and [[Baker's Shard]], are stacked in addition with the Missile, for making the Missile attack as often as possible.  
 
Although the Missile is the primary source of damage for Finn, his melee attacks still contribute a fair amount of damage. His main downsides are that he needs [[Princess Bubblegum (BATTD)|Princess Bubblegum]] for this build performing at a viable level, the Missile cannot immediately attack bloons that are too near the start or end of a track, and that besides his sword swipes, his attacks are primarily single-target focused when more than one BAD is on screen.


Recommended loadout:
Recommended loadout:
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During seasonal events with special rewards at the end for protecting a crate, losing or activating a preventative measure for a Game Over will not actually destroy the crate. Thus, Royal Promise can be used as a way of activating Big Hearted Hero, but instead of leaking two bloons, all remaining bloons in a round must be cleaned up quickly after breaking Royal Promise. This can be done with [[Hot Dog Knights]] or by simply letting the bloons reach Finn.
During seasonal events with special rewards at the end for protecting a crate, losing or activating a preventative measure for a Game Over will not actually destroy the crate. Thus, Royal Promise can be used as a way of activating Big Hearted Hero, but instead of leaking two bloons, all remaining bloons in a round must be cleaned up quickly after breaking Royal Promise. This can be done with [[Hot Dog Knights]] or by simply letting the bloons reach Finn.
This build discounts Finn (and PB) as much as possible to make performing the skip as simple as possible, especially during seasonal events. Alternatively, the eco loadout can be used instead, namely for Send in the Clones where affording the skip is harder.


Recommended loadout:
Recommended loadout: