Coldchain: Difference between revisions
Capped damage isn't max damage, the value called max damage is |
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#The first hit to a target causes non-blimp Bloons to be slowed down by 25% for 3 seconds | #The first hit to a target causes non-blimp Bloons to be slowed down by 25% for 3 seconds | ||
#The second hit triggers an 8-radius blast that applies an identical slow to the effects of the first hit | #The second hit triggers an 8-radius blast that applies an identical slow to the effects of the first hit | ||
#The third hit triggers {{BTD6 dt| | #The third hit triggers {{BTD6 dt|12}}-type freezing shrapnel that does 3 damage and 3 pierce. | ||
The combo's hit counter on a target resets if the target is not damaged by x-x-3+ Skywardens for 2 seconds.<section end="lede"/> | The combo's hit counter on a target resets if the target is not damaged by x-x-3+ Skywardens for 2 seconds.<section end="lede"/> | ||