Coldchain: Difference between revisions

Capped damage isn't max damage, the value called max damage is
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#The first hit to a target causes non-blimp Bloons to be slowed down by 25% for 3 seconds
#The first hit to a target causes non-blimp Bloons to be slowed down by 25% for 3 seconds
#The second hit triggers an 8-radius blast that applies an identical slow to the effects of the first hit
#The second hit triggers an 8-radius blast that applies an identical slow to the effects of the first hit
#The third hit triggers {{BTD6 dt|Sharp}}-type freezing shrapnel that does 3 damage and 3 pierce.
#The third hit triggers {{BTD6 dt|12}}-type freezing shrapnel that does 3 damage and 3 pierce.
The combo's hit counter on a target resets if the target is not damaged by x-x-3+ Skywardens for 2 seconds.<section end="lede"/>
The combo's hit counter on a target resets if the target is not damaged by x-x-3+ Skywardens for 2 seconds.<section end="lede"/>