Ray Of Doom (BTD5): Difference between revisions

Katandana (talk | contribs)
Added lede (is this good)
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"Normal" type damage doesn't exist in BTD5. Plasma Accelerator also didn't exist, so idk what the second line was about. Adding sections.
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|xp M  =81698
|xp M  =81698
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'''Ray Of Doom''' (parsed '''Ray of Doom''' in the Flash releases and ''[[Bloons TD 5 Deluxe|BTD5 Deluxe]]'') is the [[Dartling Gun (BTD5)|Dartling Gun]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 5]]''. It fires a larger constant laserbeam that deals 1 damage and gains Normal damage type. The laserbeam no longer extends until the Dartling Gunner's target, instead continuing on indefinitely until it exits the map. In the {{multiplat version of|Bloons TD 5}}, the laserbeam has infinite pierce and a cooldown of 0.033 seconds, while in the {{flash version of|Bloons TD 5}}, the laserbeam has 100 pierce and attacks every frame.
'''Ray Of Doom''' (parsed '''Ray of Doom''' in the Flash releases and ''[[Bloons TD 5 Deluxe|BTD5 Deluxe]]'') is the [[Dartling Gun (BTD5)|Dartling Gun]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD 5]]''. <section begin="lede"/>It fires a larger constant laserbeam that deals 1 damage and gains Plasma damage type, allowing it to hit all Bloon types. The laser beam continues on indefinitely until it exits the map. In the {{multiplat version of|Bloons TD 5}}, the laserbeam has infinite pierce and a cooldown of 0.033 seconds, while in the {{flash version of|Bloons TD 5}}, the laserbeam has 100 pierce and attacks every frame.<section end="lede"/


==Stats==
==Stats==