Strategy:Phayze: Difference between revisions
m →Tier 2 |
m →Tier 3 |
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=== Tier 3 === | === Tier 3 === | ||
Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) at this point, | Any strategy should use buff towers ([[Permanent Brew (BTD6)|Permanent Brew]], [[Call to Arms (BTD6)|Call to Arms]] / [[Homeland Defense (BTD6)|Homeland Defense]], [[Jungle Drums (BTD6)|Jungle Drums]]) and debuffs for the boss (5-2-0 [[Cripple MOAB (BTD6)|Cripple MOAB]], [[Super Brittle (BTD6)|Super Brittle]] and [[Glue Storm (BTD6)|Glue Storm]]) at this point, especially on spam strategies, which also benefit from a 4-X-X [[Sun Temple (BTD6)|Sun Temple]] with only Support sacrifices. | ||
* [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] + [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam if Phayze can stay long enough in their range. | * [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] + [[Bloonjitsu (BTD6)|Bloonjitsu]] + [[Shinobi Tactics (BTD6)|Shinobi Tactics]] spam if Phayze can stay long enough in their range. | ||