User:JoelTheParrot/Sandbox: Difference between revisions
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Currently, these have been submitted to their respective pages, although are noted as temporary and so the pages are still considered stubs and the strategy pages are still considered incomplete. | |||
== Airburst Darts == | == Airburst Darts == | ||
''Header includes:'' | |||
"being increased to 5 pierce per dart with the [[Barbed Darts (Battles 2)|Barbed Darts]] upgrade"''after existing "However, they instantly split into 3 airburst projectiles upon impact that each each deal 1 [[damage]] with 2 [[pierce]]"'' | |||
''New Strategy section implemented:'' | ''New Strategy section implemented:'' | ||
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Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path: | Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path: | ||
* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +20% pierce (90 pierce up from 75) | * [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +20% pierce (90 pierce up from 75) | ||
* [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]'s radioactive pulse: +5 pierce (35 pierce up from 30) | * [[Bloontonium Reactor (Battles 2)|Bloontonium Reactor]]'s radioactive pulse: +5 pierce (35 pierce up from 30) | ||
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Barbed Darts is pitiful as a crosspath for the top path Monkey Sub. The pierce on the sonar pulse and the Energizer's radioactive pulse is very high already, and the +5 pierce on the radioactive pulse is weak compared to the attack rate increase of the bottom path and the +15 pierce and [[Lead Bloon (Battles 2)|lead Bloon]] popping power of [[Heat-tipped Darts (Battles 2)|Heat-Tipped Darts]]. For the bottom path of Monkey Sub, however, the heavily increased pierce and ability to gain lead and [[frozen Bloon]] popping power is preferred in most cases. | Barbed Darts is pitiful as a crosspath for the top path Monkey Sub. The pierce on the sonar pulse and the Energizer's radioactive pulse is very high already, and the +5 pierce on the radioactive pulse is weak compared to the attack rate increase of the bottom path and the +15 pierce and [[Lead Bloon (Battles 2)|lead Bloon]] popping power of [[Heat-tipped Darts (Battles 2)|Heat-Tipped Darts]]. For the bottom path of Monkey Sub, however, the heavily increased pierce and ability to gain lead and [[frozen Bloon]] popping power is preferred in most cases. | ||
With [[Ocean Obyn (Battles 2)|Ocean Obyn]], Barbed Darts is especially powerful since his pierce buff is percentage-based, assuring the Monkey Sub consistently has +1 pierce or more on its dart attacks. | With [[Ocean Obyn (Battles 2)|Ocean Obyn]], Barbed Darts is especially powerful since his in-range pierce buff is percentage-based, assuring the Monkey Sub consistently has +1 pierce or more on its dart attacks. | ||
== Heat-Tipped Darts == | == Heat-Tipped Darts == | ||
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It changes damage of Dart and Pulse attacks to Unstoppable (can pop [[Lead Bloon (Battles 2)|Lead]] and [[Frozen Bloon|Frozen Bloons]]) and adds +1 bonus lead damage to the radioactive pulse attack. | It changes damage of Dart and Pulse attacks to Unstoppable (can pop [[Lead Bloon (Battles 2)|Lead]] and [[Frozen Bloon|Frozen Bloons]]) and adds +1 bonus lead damage to the radioactive pulse attack. | ||
Additionally, it adds an extra pierce buff for the Sub's pulse attacks on the top path on top of the existing Barbed Darts pierce increases: | Additionally, it adds an extra [[pierce]] buff for the Sub's pulse attacks on the top path on top of the existing [[Barbed Darts (Battles 2)|Barbed Darts]] pierce increases: | ||
* [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +25% pierce (102.5 pierce up from 90) | * [[Submerge and Support (Battles 2)|Submerge and Support]]'s sonar pulse: +25% pierce (102.5 pierce up from 90) | ||
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This upgrade on its own is wasted cash without Ice Monkeys in your strategy if bought before Round 10, since it is impossible to face the threat of lead Bloons and this upgrade does not increase any other stats. | This upgrade on its own is wasted cash without Ice Monkeys in your strategy if bought before Round 10, since it is impossible to face the threat of lead Bloons and this upgrade does not increase any other stats. | ||
This is not recommended as a crosspath for the top path Monkey Sub. The sonar pulse already has excessive pierce and low attack speed, and for the Bloontonium Reactor and Energizer the radioactive pulse's overall ability to pop Bloons is decreased due to hitting each Bloon less times. There is usually a better option to reliably handle lead Bloons while having a Bloontonium Reactor up, even if they cost more money than this cheap crosspath. Energizer's radioactive pulse gains the ability to handle the tight leads [[Bloon send]], but the Energizer's innate high pierce and Bloon damage means you only have to have enough pierce on lead-popping towers to pop the lead bloon layer, and Energizer's DDT damage is negligible. | This is not recommended as a crosspath for the top path Monkey Sub. The sonar pulse already has excessive pierce and low attack speed, and for the Bloontonium Reactor and Energizer the radioactive pulse's overall ability to pop Bloons is decreased due to hitting each Bloon less times. There is usually a better option to reliably handle lead Bloons while having a Bloontonium Reactor up, even if they cost more money than this cheap crosspath. Energizer's radioactive pulse gains the ability to handle the tight leads [[Bloon send]], but the Energizer's innate high pierce and Bloon damage means you only have to have enough pierce on lead-popping towers to pop the lead bloon layer, and Energizer's [[DDT (Battles 2)|DDT]] damage is negligible. | ||
== Longer Range == | == Longer Range == | ||
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* On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage | * On [[Dino Graveyard]], it can reach the leftmost path and the last straight path that Bloons exit through simultaneously from a centered position for more coverage | ||
* On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up | * On [[COBRA Command]], this upgrade lets it reach Bloons on the bottom of the center of the track that resembles 3/4 of a circle, allowing a Monkey Sub to attack Bloons at a sooner point on the track than usual. This is much less useful on Reverse since there will be times where the Bloons earlier in the track from wehre the Bloon the Sub is shooting at being sent will block the angle that the Sub is shooting at in an attempt to act as clean-up | ||
* On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given frozen Bloon popping. This can also increase the short attack time it would have against MOAB-Class targets | * On [[Koru]], this upgrade allows a Monkey Sub in the bottom pool to see the early part of the path for earlier attacking, which can let the Sub remove a Bloon layer from Bloons with immunities using 1-0-1, or set off [[Ice Shards (Battles 2)|Ice Shards]] for the [[Ice Monkey (Battles 2)|Ice Monkey]]'s placement along the curve if the Monkey Sub is given [[frozen Bloon]] popping. This can also increase the short attack time it would have against MOAB-Class targets | ||
* On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track) | * On [[Sands of Time]], this upgrade allows a Monkey Sub placed at a point somewhat higher than the lowest placement to somewhat reach the top of the track (it will start to be able to reach when its base range was above the highest line in the sand on the inside of the top triangle, although it won't reach it reliably from only that much. The highest you can place it while still fitting two more Subs in each top corner is when the base range doesn't quite align with the inner edge of the outer border of the track, which can be done by aligning it intentionally and moving it down slightly until it first shows a vertical difference. Although, it also has to be very centered. This allows Long Range Monkey Sub to have good Bloon coverage along the top of the track) | ||
* On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map | * On [[Bot Factory]], this upgrade or Ballistic Missile is needed to reach the middle line, which is much more reliable from the bought lower pools but not as needed from the top pools due to its homing projectiles and potential explosives. It still barely reaches, though, so Advanced Intel or usage of the pools of the path closer to the center of the screen (mainly the higher one) is recommended heavily for Monkey Sub's usage on this map | ||
* On [[Precious Space]], a Monkey Sub placed to the immediate upper-right of a Monkey Sub placed as far to the left in the upper pool can use Longer Range to see a later, second part of the track to the bottom-left of the green-flagged platform. This can apply to a Monkey Sub placed to the rightmost point of the upper pool for a MOAB-Class target | * On [[Precious Space]], a Monkey Sub placed to the immediate upper-right of a Monkey Sub placed as far to the left in the upper pool can use Longer Range to see a later, second part of the track to the bottom-left of the green-flagged platform. This can apply to a Monkey Sub placed to the rightmost point of the upper pool for a MOAB-Class target | ||
* On [[Bloontonium Mines]], Monkey Sub can use this upgrade to reach the first line that sent Bloons start on | * On [[Bloontonium Mines]], Monkey Sub can use this upgrade to reach the first line that sent Bloons start on | ||