Coldchain: Difference between revisions

MonkeBTD (talk | contribs)
→Strategy: I found this post quite interesting: https://www.reddit.com/r/btd6/comments/1vyjf2p/my_thoughts_on_skywarden_and_how_i_recommend/
These seem to be the v56.2 changes
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{{research|What is the minimum cooldown for triggering shards now? Version 56.2 added a balance change or general change about this, or something.}}{{BTD6 upgrade info
 
{{research|Confirm the shard targeting}}
{{BTD6 upgrade info
|id=Coldchain
|id=Coldchain


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#All Skywardens with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]] apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers.
#All Skywardens with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]] apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the third hit, each arrow applies the slowing effect to all other Bloons within an 8-unit radius of the affected Bloon.
#Starting on the fourth hit, each arrow spawns five shrapnel projectiles, spread over a 25° angle, in the same direction as the arrow. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers). There is a minimum cooldown between triggering shards.<section end="lede"/>
#Starting on the fourth hit, each arrow spawns two shrapnel projectiles, which move in a straight line from the point of impact towards the two closest Bloons in a 300 unit radius. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede" />


==Stats==
==Stats==