Geraldo (BTD6): Difference between revisions

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==Mechanics==
==Mechanics==
===Lightning attack===
===Lightning attack===
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion if the target is not immune, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce and does not deal damage. The explosion has 10 blast radius, 1 damage, and 5 pierce. His lightning and the explosion are {{BTD6 dt|Energy}} type, which can't damage Lead Bloons, Purple Bloons or Glass Bloons. He starts with 40 range.
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion cannot damage the lightning's target and has 10 blast radius, 1 damage, and 4 pierce. Both his lightning and the explosion are {{BTD6 dt|Energy}} type, which can't damage Lead Bloons, Purple Bloons or Glass Bloons. He starts with 40 range.


Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up:
Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up:
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|-
!7
!7
|Damage increased from 1 to 2, and pierce of the explosion increased from 4 to 9.
|Lightning and explosion damage increased from 1 to 2, and pierce of the explosion increased from 4 to 9.
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|-
!9
!9