Geraldo (BTD6): Difference between revisions
→Lightning attack: Updated |
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==Mechanics== | ==Mechanics== | ||
===Lightning attack=== | ===Lightning attack=== | ||
Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion | Geraldo holds a lantern that zaps Bloons, shooting lightning that immediately hits the target, creates an explosion on damage, and has 1.1s attack cooldown. The lightning has 1 unbuffable pierce, and deals 1 damage. The explosion cannot damage the lightning's target and has 10 blast radius, 1 damage, and 4 pierce. Both his lightning and the explosion are {{BTD6 dt|Energy}} type, which can't damage Lead Bloons, Purple Bloons or Glass Bloons. He starts with 40 range. | ||
Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up: | Although it scales much less than his shop does, Geraldo gains the following benefits to his zapping attack as he levels up: | ||
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!7 | !7 | ||
| | |Lightning and explosion damage increased from 1 to 2, and pierce of the explosion increased from 4 to 9. | ||
|- | |- | ||
!9 | !9 | ||