Super Maelstrom (BTD6): Difference between revisions

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== Super Maelstrom Ability ==
== Super Maelstrom Ability ==
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
[[File:BTD6 TackShooter SuperMaelstromUpgradeIconAA.png|right|100px]]
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four extra-strong blades per shot in an 360° amgle at rapid rates, while spinning the ejection angles at 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 [[Damage#Shatter|Shatter]] damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|ceramics]]), has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (e.g. damage, attack speed, pierce).
The Super Maelstrom ability has a cooldown of 20 seconds, with an initial cooldown of 6.67 seconds. When activated, it fires out four extra-strong blades per shot in a 360° angle at rapid rates, while spinning the ejection angles at 360° per second clockwise; this creates a spiral pattern with the ejected blades. The ability lasts for 9 seconds. Each blade deals 2 [[Damage#Shatter|Shatter]] damage (+8 bonus damage to [[Ceramic Bloon (BTD6)|ceramics]]), has 300 [[pierce]], and is fired with an attack cooldown of 0.045 seconds. It can be affected with all types of buffs (e.g. damage, attack speed, pierce).


The ability also receives crosspathing benefits:
The ability also receives crosspathing benefits: