Creepy Idol: Difference between revisions

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The '''Creepy Idol''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It is a sub-tower of Geraldo which does not damage Bloons, but [[Blowback|blows back]] every 4th non-[[MOAB-Class Bloon|MOAB-Class]] Bloon that enters its range by 100-200 [[Unit|units]]. It can count the same Bloon multiple times if the Bloon exits and re-enters its radius, either by blowback or progressing along the track normally. It does not affect [[Camo Bloon (BTD6)|Camo Bloons]] unless provided Camo detection. Creepy Idols last for 2 rounds before disappearing. Creepy Idols always sell for $0.
The '''Creepy Idol''' is a [[Geraldo (BTD6)#Geraldo's Shop|Geraldo's Shop]] item in ''[[Bloons TD 6]]''. It is a sub-tower of Geraldo which does not damage Bloons, but [[Blowback|blows back]] the first non-[[MOAB-Class Bloon|MOAB-Class]] Bloon that enters its range and every 4th afterwards by 100-200 [[Unit|units]]. It can count the same Bloon multiple times if the Bloon exits and re-enters its radius, either by blowback or progressing along the track normally. It does not affect [[Camo Bloon (BTD6)|Camo Bloons]] unless provided Camo detection. Creepy Idols last for 2 rounds before disappearing. Creepy Idols always sell for $0.


At level 12, Creepy Idols are upgraded to stun every 4th MOAB-Class Bloon: [[MOAB (BTD6)|MOABs]] for 3 seconds, [[BFB (BTD6)|BFBs]] for 2 seconds, and [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] for 1 second.
At level 12, Creepy Idols are upgraded to stun every 4th MOAB-Class Bloon: [[MOAB (BTD6)|MOABs]] for 3 seconds, [[BFB (BTD6)|BFBs]] for 2 seconds, and [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] for 1 second. This effect's counter is separate from the base effect's, and the first MOAB-Class Bloon it stuns is the 4th to enter its range rather than the 1st.


At level 18, Creepy Idols are upgraded to apply an [[Unstable Concoction (BTD6)|Unstable Concoction]] effect to MOAB-Class Bloons upon expiring. This effect has a pierce of 3 and is activated when the Creepy Idol is sold or expires after a round ends. These upgraded Creepy Idols may be sold even in [[CHIMPS]].
At level 18, Creepy Idols are upgraded to apply an [[Unstable Concoction (BTD6)|Unstable Concoction]] effect to MOAB-Class Bloons upon expiring. This effect has a base pierce of 3 and is activated when the Creepy Idol is sold or expires after a round ends. These upgraded Creepy Idols may be sold even in [[CHIMPS]].


== Strategy ==
== Strategy ==
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Creepy Idol is a valuable support item for blowing back large quantities of bloons and, at higher levels, stun MOAB-class, thus making the Level 12+ upgraded version valuable against dense rounds such as Round 98. It's not as versatile as the slightly more expensive but pierce-deficient [[Tube of Amaz-o-Glue]], as the totem relies on a per-bloon basis.
[[File:BTD6 Creepy Idol Entry Points - Party Path.png|thumb|Points where Bloons enter the Creepy Idol's range are circled in yellow. On [[Party Parade]], range buffs can potentially increase the number of entrance points from 2 to 3, if the Idol is placed well.]]
Creepy Idol is a valuable support item for blowing back large quantities of Bloons and, at higher levels, stunning MOAB-Classes, thus making the Level 12+ upgraded version valuable against dense rounds such as Round 98. Its stalling effect is less concentrated than the slightly more expensive but pierce-deficient [[Tube of Amaz-o-Glue]], as the totem can only blow back a certain portion of Bloons.


Because it can count the same Bloon multiple times, Creepy Idol is much more effective when placed in a position that allows Bloons to enter and exit its range more than once along the track. It considers a Bloon to enter its radius when the center of the Bloon does so, while the Level 18+ Mystical Shroud effect only requires its range to touch the edge of a MOAB, so there is little reason not to exploit this mechanic to its fullest extent. This means it should be placed to cover loops on maps like [[Balance]] only partially, and should be placed with some distance from corners like those on [[Party Parade]] to count Bloons once as they approach the corner, allow them to exit the Creepy Idol's range as they reach the corner, and count them a second time after passing the corner. In some cases, range buffs can enable additional points of contact.  
Because it can count the same Bloon multiple times, Creepy Idol is much more effective when placed in a position that allows Bloons to enter and exit its range more than once along the track. It considers a Bloon to enter its radius when the center of the Bloon does so, while the Level 18+ Mystical Shroud effect only requires its range to touch the edge of a MOAB, so there is little reason not to exploit this mechanic to its fullest extent. This means it should be placed to cover loops on maps like [[Balance]] only partially, and should be placed with some distance from corners like those on [[Party Parade]] to count Bloons once as they approach the corner, allow them to exit the Creepy Idol's range as they reach the corner, and count them a second time after passing the corner. In some cases, range buffs can enable additional points of contact. Almost all maps have some locations where this interaction is possible,  sometimes requiring careful placement on maps with shallow turn angles such as [[Flooded Valley]] or wide curves like [[Muddy Puddles]],


== Update history ==
== Update history ==