Quantum Leap: Difference between revisions

Undo revision 141326 by Planterror (talk) stupid
Tag: Undo
→Tips: reorganizing into bullet points and adding some extra stuff
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==Tips==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|56.3|section=y}}
{{BTD6 last updated|53.2|section=y}}
*Projectiles can reach the target instantly but essentially become dead in the air. This makes projectiles reliant on pierce and homing less effective.
Using this Artifact completely changes the behavior of projectiles; players can think of them as a combination of Sniper (reaching their target instantly) plus Spike Factory (remains on the track for a while). Recommended buffs that have synergy with Quantum Leap are projectile lifespan and range, for example [[Heightened Perception]] or [[Added Preservatives]].
:*[[Striker Jones (BTD6)|Striker Jones]] and [[Bomb Shooter (BTD6)|Bomb Shooter]]s explode on impact, negating the projectile speed reduction.
 
*Players can utilize the dead airtime of projectiles with [[Essence Of Diamondback]] and some Bloon slowdown to rehit large [[MOAB-Class Bloon]]s multiple times.
However, this Artifact has a glaring weakness to spaced and MOAB-Class Bloons because most projectiles can only hit a Bloon once and will expire before the next Bloon on the track collides with it, making it waste most of its pierce, so any slowdown is important to group Bloons together.
:*Lifespan and range buffs like [[Heightened Perception]] and [[Added Preservatives]] allow more flexibility.
:*Players not abusing this may encounter problems with spaced Bloons and MOAB-Class as projectiles can usually only hit once.


== Update history ==
== Update history ==