Super Maelstrom (BTD6): Difference between revisions

ability details, thunder's decree synergies
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* [[Faster Shooting (BTD6) (Tack Shooter)|Faster Shooting]] — ability gains ~17.6% increased attack speed (0.85x attack cooldown).
* [[Faster Shooting (BTD6) (Tack Shooter)|Faster Shooting]] — ability gains ~17.6% increased attack speed (0.85x attack cooldown).
* [[Even Faster Shooting (BTD6)|Even Faster Shooting]] — ability gains ~38.4% increased attack speed total (0.85x attack cooldown on top, total of 0.7225x).
* [[Even Faster Shooting (BTD6)|Even Faster Shooting]] — ability gains ~38.4% increased attack speed total (0.85x attack cooldown on top, total of 0.7225x).
* [[More Tacks (BTD6)|More Tacks]] — ability gains +1.5 seconds of duration and spins counter-clockwise instead.
* [[More Tacks (BTD6)|More Tacks]] — ability lasts 1.5 seconds longer and spins counter-clockwise instead.
* [[Even More Tacks (BTD6)|Even More Tacks]] — ability gains +3 seconds of duration total.
* [[Even More Tacks (BTD6)|Even More Tacks]] — ability lasts 1.5 seconds longer (+3 seconds overall).
The ability does not prevent Super Maelstrom from using its main attack simultaneously.
The ability does not prevent Super Maelstrom from using its main attack simultaneously.


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With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings.
With support for {{BTD6|Lead Bloon}}s and [[Camo Bloon (BTD6)|Camo]] detection, Super Maelstrom is a win condition in [[Race Event]]s. Super Maelstrom transitions smoothly from Blade Maelstrom as it extends the duration of Blade Maelstrom's ability when upgraded from it while the ability is active. 0-5-2 is the preferred crosspath in Race Events because of the longer duration. Super Maelstrom is also powerful against {{BTD6|Bloonarius}}'s spawns, especially in Timed settings.


[[Thunder's Decree]] can enable Super Maelstrom to be even more effective against grouped bloons, by making ability blades ricochet to better utilize their high pierce, and potentially having them trigger the second Lightning Combo effect for extra lightning chain damage. Its stun also helps cover Super Maelstrom's weakness against ZOMGs.
[[Thunder's Decree]] can enable Super Maelstrom to be even more effective against grouped bloons, by making ability blades ricochet to better utilize their high pierce, and potentially having them trigger the second Lightning Combo effect for extra chain lightning damage. Its stun also helps cover Super Maelstrom's weakness against ZOMGs.


Otherwise, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more consistent with its higher ability uptime. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive for what they add to Super Maelstrom, unless also being used for other synergies.
Otherwise, Super Maelstrom is a below average DPS option that falls off on [[Expert]] maps, but fulfills a niche role in cleaning up Super Ceramics for cheaper than most T5s (e.g. [[The Bloon Solver (BTD6)|The Bloon Solver]]). In CHIMPS, 2-5-0 and 0-5-2 are equally favorable, with the former having stronger burst damage and the latter being more consistent with its higher ability uptime. It benefits from [[Primary Mentoring (BTD6)|Primary Mentoring]]'s cooldown reduction; {{BTD6|Primary Expertise}} and {{BTD6|Energizer}} are far too expensive for what they add to Super Maelstrom, unless also being used for other synergies.