Creepy Idol: Difference between revisions

→Strategy: added details and image for bloon re-counting mechanics
 
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At level 12, Creepy Idols are upgraded to stun every 4th MOAB-Class Bloon: [[MOAB (BTD6)|MOABs]] for 3 seconds, [[BFB (BTD6)|BFBs]] for 2 seconds, and [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] for 1 second. This effect's counter is separate from the base effect's, and the first MOAB-Class Bloon it stuns is the 4th to enter its range rather than the 1st.
At level 12, Creepy Idols are upgraded to stun every 4th MOAB-Class Bloon: [[MOAB (BTD6)|MOABs]] for 3 seconds, [[BFB (BTD6)|BFBs]] for 2 seconds, and [[DDT (BTD6)|DDTs]] and [[ZOMG (BTD6)|ZOMGs]] for 1 second. This effect's counter is separate from the base effect's, and the first MOAB-Class Bloon it stuns is the 4th to enter its range rather than the 1st.


At level 18, Creepy Idols are upgraded to apply an [[Unstable Concoction (BTD6)|Unstable Concoction]] effect to MOAB-Class Bloons upon expiring. This effect has a base pierce of 3 and is activated when the Creepy Idol is sold or expires after a round ends. These upgraded Creepy Idols may be sold even in [[CHIMPS]].
At level 18, Creepy Idols are upgraded to apply an [[Unstable Concoction (BTD6)|Unstable Concoction]] effect to MOAB-Class Bloons upon expiring. This effect has a base [[pierce]] of 3 and is activated when the Creepy Idol is sold or expires after a round ends. These upgraded Creepy Idols may be sold even in [[CHIMPS]].


== Strategy ==
== Strategy ==
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Creepy Idol is a valuable support item for blowing back large quantities of Bloons and, at higher levels, stunning MOAB-Classes, thus making the Level 12+ upgraded version valuable against dense rounds such as Round 98. Its stalling effect is less concentrated than the slightly more expensive but pierce-deficient [[Tube of Amaz-o-Glue]], as the totem can only blow back a certain portion of Bloons.
Creepy Idol is a valuable support item for blowing back large quantities of Bloons and, at higher levels, stunning MOAB-Classes, thus making the Level 12+ upgraded version valuable against dense rounds such as Round 98. Its stalling effect is less concentrated than the slightly more expensive but pierce-deficient [[Tube of Amaz-o-Glue]], as the totem can only blow back a certain portion of Bloons.


Because it can count the same Bloon multiple times, Creepy Idol is much more effective when placed in a position that allows Bloons to enter and exit its range more than once along the track. It considers a Bloon to enter its radius when the center of the Bloon does so, while the Level 18+ Mystical Shroud effect only requires its range to touch the edge of a MOAB, so there is little reason not to exploit this mechanic to its fullest extent. This means it should be placed to cover loops on maps like [[Balance]] only partially, and should be placed with some distance from corners like those on [[Party Parade]] to count Bloons once as they approach the corner, allow them to exit the Creepy Idol's range as they reach the corner, and count them a second time after passing the corner. In some cases, range buffs can enable additional points of contact. Almost all maps have some locations where this interaction is possible, sometimes requiring careful placement on maps with shallow turn angles such as [[Flooded Valley]] or wide curves like [[Muddy Puddles]],  
Because it can count the same Bloon multiple times, Creepy Idol is much more effective when placed in a position that allows Bloons to enter and exit its range more than once along the track. It considers a Bloon to enter its radius when the center of the Bloon does so, while the Level 18+ Mystical Shroud effect only requires its range to touch the edge of a MOAB, so there is little reason not to exploit this mechanic to its fullest extent. This means it should be placed to cover loops on maps like [[Balance]] only partially, and should be placed with some distance from corners like those on [[Party Parade]] to count Bloons once as they approach the corner, allow them to exit the Creepy Idol's range as they reach the corner, and count them a second time after passing the corner. Almost all maps have some locations where this interaction is possible, sometimes requiring careful placement on maps with shallow turn angles such as [[Flooded Valley]] or wide curves like [[Muddy Puddles]]. In some cases, range buffs can enable additional points of contact.


== Update history ==
== Update history ==