Cash: Difference between revisions

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{{main|Sell}}
{{main|Sell}}
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.
===Debt===
{{main|Debt}}
Debt is a game mechanic in ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]''. It causes all cash the player earns to be reduced by 50% until their debt is fully paid off.


===Cash generation of towers by game===
===Cash generation of towers by game===
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|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}}
|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}}
| $1500 to $2000 per crate, 60 seconds cooldown
| $1500 to $2000 per crate, 60 seconds cooldown
|-
|[[Monkey Engineer (BTD5)|Monkey Engineer]]
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}}
| 2× cash per bloon caught in trap
|}
|}


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|rowspan="2"|{{BTD6|Desperado}}
|rowspan="2"|{{BTD6|Desperado}}
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}}
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}}
|2× cash per marked bloon popped
|2× cash per marked bloons popped
|-
|-
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}}
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}}
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| rowspan="5" |{{BTD6|Monkey Buccaneer}}
| rowspan="5" |{{BTD6|Monkey Buccaneer}}
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}}
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}}
|2× cash per blimp hooked
|2× cash per blimps hooked
|-
|-
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}}
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}}
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|-
|-
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}}
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}}
|2× cash per bloon affected popped
|2× cash per affected bloon popped
|-
|-
| rowspan="3" |{{BTD6|Druid}}
| rowspan="3" |{{BTD6|Druid}}