Eerie Lifeforce: Difference between revisions

erie life force
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==Tips==
==Tips==
{{BCS last updated|6.4|section=y}}
{{BCS last updated|6.4|section=y}}
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] for less cost. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as [[Return to Sender]].
*With enough Bloons in the graveyard, Eerie Lifeforce on a friendly Bloon can act as an alternative to [[Improved Fortification]] that has higher cost but better potential reward. Using it on the opponent's Bloons can be done, but the Health gain and 4 cost means that doing so should be only used as a last resort to stall the Bloon before a card such as [[Return to Sender]].
**Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this.
**Eerie Lifeforce can be used early on by decks that don't play many Bloons to stall enemy Bloons, although the more expensive cost makes it somewhat dangerous to do this.
*Like Improved Fortification, Eerie Lifeforce can be used to make an OTK combination, and Immobile Bloons don't care about delay.
*Eerie Lifeforce can be used to make an OTK combination, or to buff immobiles with its health gain. Buffing Bloons for non-OTK reasons is usually better done with [[Improved Fortification]], however.
**Similar tactics to strengthen a friendly [[Double Red Bloon]] before using two [[Quick Ready]] can be done. Playing a Double Red plus those cards would cost 20 Gold, although this is an idealized situation, as any [[Defender]], [[Druid of Peace]] or [[Hero Protection]] can stop this combo. The [[Storm (BCS)|Storm]]'s [[Double Yellow Bloon|Double Yellows]] or [[Double Ceramic Bloon|Double Ceramics]] can also provide an OTK opportunity.
**Similar tactics to strengthen a friendly [[Double Red Bloon]] before using two [[Quick Ready]] can be done. Playing a Double Red plus those cards would cost 20 Gold, although this is an idealized situation, as any [[Defender]], [[Druid of Peace]] or [[Hero Protection]] can stop this combo. The [[Storm (BCS)|Storm]]'s [[Double Yellow Bloon|Double Yellows]] or [[Double Ceramic Bloon|Double Ceramics]] can also provide an OTK opportunity.
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than [[Improved Fortification]].
*Eerie Lifeforce can be held for a long period of time to give late game Bloons an obscene amount of health for 4 Gold. It requires 15 Bloons in the graveyard to be better than [[Improved Fortification]].