Bloon Trap (BTD6): Difference between revisions

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Bloon Trap strategy
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'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Outside of CHIMPS mode, the Bloon Trap provides additional cash from Bloons that it collects. The traps do not affect MOAB-Class Bloons.
'''Bloon Trap''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the Engineer Monkey to deploy traps onto the track which collect and insta-kill Bloons. Outside of CHIMPS and Deflation modes, the Bloon Trap provides more cash than usual from Bloons that it collects. The traps do not affect MOAB-Class Bloons.


== Mechanics ==
== Mechanics ==
Traps collect any non-MOAB-class Bloons that touch it, instantly popping them. Traps do not affect MOAB-Class Bloons. By default, traps will be placed on the nearest part of the track to the Engineer Monkey, including over walls and obstacles. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted.
Traps collect any non-MOAB-class Bloons that touch it, instantly popping them. Traps do not affect MOAB-Class Bloons. By default, traps will be placed on the nearest part of the track to the Engineer Monkey, including over walls and obstacles. If no part of the track is within its range, the Engineer Monkey will not deploy a trap unless given the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade and the trap is retargeted.


Bloons popped by traps do not provide [[cash]] right away. Each trap can hold 500 [[RBE]] (550 with [[Big Traps]]). Once full they no longer pop bloons, and are ready for collection. Collectible traps will shake, and can be collected by moving the cursor over them, or collected automatically after some time. They can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street.]] Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% value if not playing in [[CHIMPS mode]]. The Engineer Monkey cannot deploy another trap until the existing trap is collected.
Bloons popped by traps do not provide [[cash]] right away. Each trap can hold 500 [[RBE]] (530 with [[Big Traps]]). Once full they no longer pop bloons, and are ready for collection. Collectible traps will shake, and can be collected by moving the cursor over them, or collected automatically after some time. They can also be collected by [[Banana Farmer (BTD6)|Banana Farmers]] and [[Monkey Wall Street (BTD6)|Monkey Wall Street.]] Once collected, the trap provides the player with as much cash as all the trapped Bloons are worth, plus an additional 100% cash value if not playing in [[CHIMPS mode]]. This additional income can be increased by [[Monkey Town (BTD6)|Monkey Town]], [[Monkey City (BTD6)|Monkey City]], and [[Rubber to Gold (BTD6)|Rubber to Gold]]. The Engineer Monkey cannot deploy another trap until the existing trap is collected.


The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below 2.8s. The deploy speed is reduced to 7.2s with the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade.
The Engineer Monkey deploys a new trap 12 seconds after a trap is collected, which can be decreased by attack speed buffs but cannot be decreased below 2.8s. The deploy speed is reduced to 7.2s with the [[Faster Engineering (BTD6)|Faster Engineering]] upgrade.


If upgraded to [[Larger Service Area (BTD6)|Larger Service Area]], the Engineer Monkey's trap location may be retargeted to anywhere within its range, including over walls and off the track. If the trap is retargeted before it fills up, the trap will be instantly collected and the Engineer Monkey will place a new trap at the new location, provided 2.8s has elapsed since the last trap deployment. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, letting it catch more Bloons should any [[Fortified Bloon (BTD6)|Fortified Bloon]] enter the trap.
If upgraded to [[Larger Service Area (BTD6)|Larger Service Area]], the Engineer Monkey's trap location may be retargeted to anywhere within its range, including over walls and off the track. If the trap is retargeted before it fills up, the trap will be instantly collected and the Engineer Monkey will place a new trap at the new location, provided 2.8s has elapsed since the last trap deployment. If upgraded to [[Deconstruction (BTD6)|Deconstruction]], the trap will de-fortify any [[Fortified Bloon (BTD6)|Fortified Bloons]] before collecting them, letting it catch more Bloons should any [[Fortified Bloon (BTD6)|Fortified Bloon]] enter the trap.
Traps can collect any Bloon type including [[Lead Bloon (BTD6)|Lead.]] However, traps cannot collect [[Camo Bloon (BTD6)|Camo Bloons]] unless the Engineer Monkey was provided camo detection when the trap was deployed. Providing the Engineer Monkey camo detection after a trap is deployed will not grant the trap camo detection; the Engineer will need to place a new trap before its trap can collect Camo Bloons.
== Strategy ==
Outside of CHIMPS and Deflation modes, Bloon Trap is an excellent money-making tower which also helps defend against the Bloons. It is most effective between rounds 34-60, because on round 61 onward the amount of cash per Bloon is drastically reduced, and in the very early rounds there are not enough Bloons to justify the trap's use.
To maximize trap income, one should make sure as many Bloons as possible are collected by the trap instead of being popped by other towers or even the Engineer Monkey's own nail gun. The most effective way to do this is with the [[Larger Service Area (BTD6)|Larger Service Area]] upgrade, and targeting the trap as close to the entrance as possible. This upgrade also allows retargeting the trap to catch any Bloons that make it farther down the track after the first trap is full. When using Bloon Trap for income, one should avoid infinite-range towers such as [[Sniper Monkey (BTD6)|Sniper]] or [[Druid of the Jungle (BTD6)|Druid of the Jungle]] because they will pop Bloons before they can enter the trap.
[[Faster Engineering (BTD6)|Faster Engineering]] usually hinders income unless the Engineer Monkey is placed behind an obstacle, because the Engineer Monkey will deploy sentries that pop Bloons, reducing the income from the trap.
Trap income is significantly increased by the [[Monkey Town (BTD6)|Monkey Town]] and [[Monkey City (BTD6)|Monkey City]] Village upgrades, generating approximately 68% more income when under Monkey City. Income is increased further if collected Bloons are affected by the gold potion from a [[Rubber to Gold (BTD6)|Rubber to Gold]] Alchemist.
Bloon Trap is a poor choice in CHIMPS and Deflation Modes, as it generates no additional income and the trap is outclassed by most other towers in terms of damage.


==Stats==
==Stats==