MOAB Eliminator (BTD6): Difference between revisions

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This upgrade also reduces the cooldown of its Assassinate ability from 30 seconds to 10, and increases its direct hit damage from 750 to 4500. The Assassinate ability's missile remains Explosive, meaning the ability's direct hit still cannot damage [[DDT (BTD6)|DDTs]] without external help.
This upgrade also reduces the cooldown of its Assassinate ability from 30 seconds to 10, and increases its direct hit damage from 750 to 4500. The Assassinate ability's missile remains Explosive, meaning the ability's direct hit still cannot damage [[DDT (BTD6)|DDTs]] without external help.
== Assassinate MOAB Ability ==
The Assassinate MOAB ability from MOAB Eliminator has a cooldown of 10 seconds, without initial cooldown (can be instantly used). Upon ability activation, a missile is fired at a MOAB-Class Bloon, dealing 4500 damage to it and causing an explosion which deals 3 damage to up to 100 Bloons near the main target. This ability missile has the following features:
* Only targets MOAB-Class Bloons
* Infinite range, and ignores line-of-sight blockers
* Follows the Bomb Shooter's targeting
* Lacks Camo Detection, meaning they cannot target [[DDT (BTD6)|DDTs]] without additional help
* Direct hits have the Explosive damage type, meaning they cannot damage [[DDT (BTD6)|DDTs]] without additional help
** However explosions deal Normal damage, meaning they can damage all Bloon types
* Damage soaks through layers. This means, for example, that if a target has only 1000 health, the missile will fully destroy its target's outer layer and deal 3500 damage to any children.


==Stats==
==Stats==
{{BTD6 stat list by upgrade|Bomb Shooter|050}}
{{BTD6 stat list by upgrade|Bomb Shooter|050}}
== Strategy ==
MOAB Eliminator is an easy round 100 solution for CHIMPS. 7 ability uses is enough to solo the BAD layer. If timed correctly, it will also layer skip DDTs (and spawn ZOMGs below full health, only requiring 2 more abilities to beat the entire round).
In general, this tower has great single target, with most of its damage focused on the ability. Since most of its power comes from the ability and not the main attack, its damage falls off in ultra late-game rounds (200+).
It does not have any special crosspath interactions, so it's not uncommon to see an uncrosspathed MOAB Eliminator (or 1-5-0 when pierce of the main attack is prefered, same for 0-5-1 for range).


==Costs and sell values==
==Costs and sell values==