Strategy:Wizard Monkey (Battles 2): Difference between revisions
Planterror (talk | contribs) m typo |
m fixed some mispelling issues |
||
| Line 5: | Line 5: | ||
On maps with intersections, you can start by placing a 0-1-0 [[Fireball (Battles 2)|Fireball]] Wizard alongside your hero tower. Afterwards, you can upgrade your Fireball wizard into a 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] to deal with the earlier rounds. Be careful on round 8, as this is the round that introduces Purple Bloons which can extinguish your wall of fire easily. It is usually recommended at this time to invest in other defense that can deal with the purples, or pop all the purple layers consistently. This may not be a problem if your hero tower has purple popping power and consistency, but these heroes often do not benefit wizards outside of that niche. A few good tower choices for this include: A 3-2-0 [[Spike-o-pult (Battles 2)|Spike-O-Pult]], A 2-0-3 [[Cluster Bombs (Battles 2)|Cluster Bomb]], and a 2-3-0 [[Blade Shooter (Battles 2)|Blade Shooter]]. | On maps with intersections, you can start by placing a 0-1-0 [[Fireball (Battles 2)|Fireball]] Wizard alongside your hero tower. Afterwards, you can upgrade your Fireball wizard into a 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] to deal with the earlier rounds. Be careful on round 8, as this is the round that introduces Purple Bloons which can extinguish your wall of fire easily. It is usually recommended at this time to invest in other defense that can deal with the purples, or pop all the purple layers consistently. This may not be a problem if your hero tower has purple popping power and consistency, but these heroes often do not benefit wizards outside of that niche. A few good tower choices for this include: A 3-2-0 [[Spike-o-pult (Battles 2)|Spike-O-Pult]], A 2-0-3 [[Cluster Bombs (Battles 2)|Cluster Bomb]], and a 2-3-0 [[Blade Shooter (Battles 2)|Blade Shooter]]. | ||
However, The Wall of Fire isn't the only strong starting option, and can certainly fall short on maps without intersections. The 3-0- | However, The Wall of Fire isn't the only strong starting option, and can certainly fall short on maps without intersections. The 3-0-1 [[Arcane Mastery (Battles 2)|Arcane Mastery]] is a strong starting tower and is preferred over the 0-2-0 wall of fire on those maps. The round 8 issue is still the same although with less emphasis on having a tower that can fully pop the purple and more on just popping the purple layer. Depending on your other towers, you can either by a 0-3-2 [[Dragon's Breath (Battles 2)|Dragon's Breath]] or a 0-2-4 [[Necromancer: Unpopped Army (Battles 2)|Necromancer]] for the mid-game defense. If you have a second very strong camo popping tower that can beat the purple layer on grouped purples, Dragon's Beath is a solid option. If not, then Necromancer is a decent option due to having the ability to de-camo due to the [[Shimmer (Battles 2)|Shimmer]] upgrade and also having the ability to pop purple balloons using the zombie bloons it reanimates. This upgrade is usually paired with a second tower due to the stockpile nature of the necromancer, often needing support when the graveyard runs dry. | ||
For the mid-late game, you can buy a 4-0-2 [[Arcane Spike (Battles 2)|Arcane Spike]]. This is a strong MOAB DPS option with decent non-MOAB popping power, long range, and deals with many difficult rushes in the middle-late game, like the infamous DDTs, decent tight lead supporting fire, and great MOAB damage for ZOMGs. If you need a strong immediate mid-game damage with good moab and bloon popping power then the 0-4-0 [[Summon Phoenix (Battles 2)|Summon Phoenix]] is a good option. The 040 phoenix has a powerful ability that can easily beat fortified BFBs, tight MOABs, and help with tight BFBs. If the opponent decides to "all out" with a massive bloon rush, you can buy a 0-0-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]]. This upgrade has a good amount of grouped damage and can easily deal with hordes of BFBs and DDTs while also dealing major damage to ZOMGs depending on graveyard count. Although the Prince of Darkness has good DDT damage with the graveyard MOABs, it's not the most reliable and you should consider using the 502 [[Archmage (Battles 2)|Archmage]] instead. the Archmage has one of the strongest DDT popping powers in the game for its cost, while also providing decent BAD damage. The 0-5-2 [[Wizard Lord Phoenix (Battles 2)|Wizard Lord Phoenix]] is the strongest and most expensive wizard monkey upgrade. This tower's ability can easily beat clumps of tight rushes, even tight ZOMGs, while also severely damaging BAD bloons. During the late game, the most optimal defense includes the three tier five towers with the rest of your space taken up by 4-0-1 Arcane Spikes. The Arcane Spike has good space efficiency and can pop fortified BADS even in the late 30s if you have a lot of them, providing optimal time to win the game. | For the mid-late game, you can buy a 4-0-2 [[Arcane Spike (Battles 2)|Arcane Spike]]. This is a strong MOAB DPS option with decent non-MOAB popping power, long range, and deals with many difficult rushes in the middle-late game, like the infamous DDTs, decent tight lead supporting fire, and great MOAB damage for ZOMGs. If you need a strong immediate mid-game damage with good moab and bloon popping power then the 0-4-0 [[Summon Phoenix (Battles 2)|Summon Phoenix]] is a good option. The 040 phoenix has a powerful ability that can easily beat fortified BFBs, tight MOABs, and help with tight BFBs. If the opponent decides to "all out" with a massive bloon rush, you can buy a 0-0-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]]. This upgrade has a good amount of grouped damage and can easily deal with hordes of BFBs and DDTs while also dealing major damage to ZOMGs depending on graveyard count. Although the Prince of Darkness has good DDT damage with the graveyard MOABs, it's not the most reliable and you should consider using the 502 [[Archmage (Battles 2)|Archmage]] instead. the Archmage has one of the strongest DDT popping powers in the game for its cost, while also providing decent BAD damage. The 0-5-2 [[Wizard Lord Phoenix (Battles 2)|Wizard Lord Phoenix]] is the strongest and most expensive wizard monkey upgrade. This tower's ability can easily beat clumps of tight rushes, even tight ZOMGs, while also severely damaging BAD bloons. During the late game, the most optimal defense includes the three tier five towers with the rest of your space taken up by 4-0-1 Arcane Spikes. The Arcane Spike has good space efficiency and can pop fortified BADS even in the late 30s if you have a lot of them, providing optimal time to win the game. | ||
| Line 24: | Line 24: | ||
'''If the map is long but does not have an intersection''', instead of starting with a Wall of Fire you build into Arcane Mastery. | '''If the map is long but does not have an intersection''', instead of starting with a Wall of Fire you build into Arcane Mastery. | ||
* Buy a 010 Wizard with your hero. | * Buy a 010 Wizard with your hero. | ||
* Place a secondary wizard on round 2. This will be the Arcane | * Place a secondary wizard on round 2. This will be the 301 Arcane Mastery later. It's not recommended to rush this upgrade and sacrifice your eco from bloon sends. | ||
* Sell your Fireball wizard to buy Arcane Mastery on rounds 4-5. | * Sell your Fireball wizard to buy Arcane Mastery on rounds 4-5. | ||
* Get your secondary popping tower by round 8. | * Get your secondary popping tower by round 8. | ||