Muddy Puddles: Difference between revisions
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==Layout== | ==Layout== | ||
Muddy Puddles has 4 alternating lanes. Round 1 spawns on the leftmost lane, and the spawn point moves right until it reaches the rightmost lane on round 4. Then, the spawn point moves left from there until it reaches the leftmost lane again on round 7, and the pattern repeats. There are 3 large puddles for water towers, hence the name of the map. | |||
==Strategy== | ==Strategy== | ||
Muddy Puddles was impossible on CHIMPS prior to [[Bloons TD 6 v9.0|version 9.0]], due to how the Bloons' spawn point jumped from the rightmost lane to the leftmost lane making the early game impossible. As of now, the early game is still by far the hardest part of this map, but the mid-game and late-game have been made easier by power creep. A large variety of strategies is possible to defeat the late-game of Muddy Puddles, making it no longer considered True Expert by consensus. | |||
===Recommended towers and upgrades=== | |||
*[[Corvus (BTD6)|Corvus]] — He works well with the majority of strategies used to beat this map. The save-up to him is hard, but once he is obtained, the rest of early game and the whole game is much easier. He can perform saveups for many late-game towers throughout the mid-game, such as Bloon Exclusion Zone, Comanche Commander, and Pop and Awe. His Ancestral Might and Overload spells retain his power into the late game. | |||
==Gallery== | ==Gallery== | ||