Geared: Difference between revisions
No edit summary |
No edit summary |
||
| Line 30: | Line 30: | ||
==Strategy== | ==Strategy== | ||
The hardest part of Geared is the early game, particularly in CHIMPS and Half Cash. The rotating mechanic of this map often puts early game towers out of action, and with [[Monkey Ace (BTD6)|Monkey Aces]] and [[Heli Pilot (BTD6)|Heli Pilots]] being unaffordable, [[Sniper Monkey (BTD6)|Sniper Monkeys]] are usually the only option to get past the early game. The sheer difficulty of the early game makes Geared one of the hardest [[Advanced]] maps in BTD6. After the early game, however, the gameplay becomes much easier with the affording of high-damage, global-range towers such as [[Comanche Defense (BTD6)|Comanche Defense]] and [[Spectre (BTD6)|Spectre]], making the latter part of Geared's gameplay much more closely resemble an average [[Advanced]] map. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||