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===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Icon | |||
!Reasoning | |||
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|[[Corvus (BTD6)|Corvus]] | |||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |||
|His Spirit can pop Bloons from anywhere, and his Spear spell is very powerful throughout the early game. At level 7, he can use Spirit Walk to move to a new lane away from collapsing ice and constantly gain mana. During the mid-game, his Spellbook can save up titanic amounts of money for a solid tower that defeats the late-game, such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]] and [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]]. In the late-game, Corvus still has solid utility with Ancestral Might and Overload. | |||
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|[[Carpet of Spikes (BTD6)|Carpet of Spikes]] | |||
|[[File:BTD6 050-SpikeFactory.png|x50px]] | |||
|It is powerful on this map due to the extremely short length of the round 90+ lane. The short length of that lane allows for extreme concentration of spikes that deal massive damage with every passive & active ability, easily sweeping DDT rounds, doing solid damage to ZOMG shells, and eliminating Round 100's BAD as a problem altogether. Use the 0-5-2 crosspath, as without it, most spikes will be wasted on inactive lanes, and use a [[Monkey Intelligence Bureau (BTD6)|MIB]] or [[Embrittlement (BTD6)|Embrittlement]] to give it DDT popping power. | |||
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|[[Advanced Intel (BTD6)|Advanced Intel]] | |||
|[[File:BTD6 200-MonkeySub.png|x50px]] | |||
|This upgrade allows Monkey Subs to adapt to lane changes by attacking within the range of other towers. It is primarily used for the early game, with Airburst Darts coupled with this upgrade contributing significantly throughout. | |||
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==Gallery== | ==Gallery== | ||
{{screenshot needed|Odyssey statue}} | {{screenshot needed|Odyssey statue}} | ||