Geared: Difference between revisions
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===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
{|class="wikitable center-col-1" | |||
!Name | |||
!Portrait | |||
!Reasoning | |||
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|[[Corvus (BTD6)|Corvus]] | |||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |||
|Since the early game is the hardest part of this map, the ability of his Spirit and his Spear spell that are both not disabled by the map's rotation to trivialize the early game is crucial to defeating this map. In the midgame, his level 7 Spirit Walk ability allows him to constantly farm mana and his spells can save up tens of thousands. Active micromanagement of his spells, especially Ancestral Might and Overload, maintain his power into the late game. | |||
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|[[Sniper Monkey (BTD6)|Sniper Monkey]] | |||
|[[File:BTD6 000-SniperMonkey.png|x50px]] | |||
|They are largely unaffected by the map's rotation and are crucial to the early game and saving up to Corvus in the early game in Half Cash and CHIMPS. The lack of line-of-sight blockers solidifies their capability further. | |||
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==Gallery== | ==Gallery== | ||