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==Layout==
==Layout==
Bloons enter from the left side and weave between the islands before exiting to the south. There is little space to place land towers. One of the islands is full of coconut trees, which can be removed for a payment of $1000 [[cash]].
Bloons enter from the left side and weave between the islands before exiting to the south. There is little space to place land towers, with only 5 relatively small islands being present. One of the islands is full of coconut trees, which can be removed for a payment of $1000 [[cash]].


==Strategy==
==Strategy==
Spice Islands is an almost completely water map, making water towers in general have far more importance on this map. Significant amounts of land towers can still be placed with [[Arctic Wind (BTD6)|Arctic Wind]]. The single-lane nature of this map makes it not particularly difficult, despite the lack of land space. Spice Islands can generally be beaten using guidelines listed below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Due to Spice Islands's abundance of water, the towers listed below excel on this map.
===Recommended towers and upgrades===
===Recommended towers and upgrades===
*Due to the map being heavily water-based, [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] and [[Monkey Sub (BTD6)|Monkey Subs]] can be very useful.
{|class="wikitable center-col-1"
*If your strategy involves Buccaneers or Subs, [[Admiral Brickell (BTD6)|Admiral Brickell]] is the best choice for a hero, due to her ability to buff both through Naval Tactics.
!Name
*[[Sub Commander (BTD6)|Sub Commander]] is a great choice because there is plenty of water near the track to place additional [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]].
!Portrait
*[[Trade Empire (BTD6)|Trade Empire]] is also useful because of the high amount of space to place [[Merchantman (BTD6)|Merchantmen]].
!Reasoning
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]
|Brickell is powerful during all parts of the game. Her ability to grant attack speed, pierce, Camo detection, and normal damage type to nearby water towers with Naval Tactics is crucial throughout the entire run. The level 8 granting +1 pierce to those towers helps significantly as well. Mega Mines gives Brickell great power in her own might, deleting large amounts of RBE, dealing with DDTs well, and doing good damage to the BAD.
|-
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Carrier Flagship, using the 5-0-1+ crosspath that improves its pierce, is solid throughout the latter part of mid-game and late-game. Its ~17% buff to all water towers on the screen is crucial, due to the power of water-based strategies on this map.
|-
|[[Destroyer (BTD6)|Destroyer]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]]
|Spice Islands's layout grants massive space for Destroyers and allows them to attack frequently from both sides, catapulting their power. 5-6 of them sweep through the mid-game when given Camo detection, paired with [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and Admiral Brickell. When given [[Permanent Brew (BTD6)|Perma-Brew]], which the Destroyers save up well for, they wipe out the late-game with absolute ease.
|}


==Update history==
==Update history==

Revision as of 01:51, 9 October 2024

Spice Islands
Difficulty Intermediate
Music Sails Again
Default Co-op division Horizontal
Introduced Launch
Entrances 1 Exits 1
Junctions 0 Water? Yes
Removables and gizmos
  • Trees: $1000 (×1)
Path lengths (RBS)
EasyMediumHard
29.827.023.8

Spice Islands is an Intermediate map in Bloons TD 6. It is an archipelago and mostly consists of water.

Layout

Bloons enter from the left side and weave between the islands before exiting to the south. There is little space to place land towers, with only 5 relatively small islands being present. One of the islands is full of coconut trees, which can be removed for a payment of $1000 cash.

Strategy

Spice Islands is an almost completely water map, making water towers in general have far more importance on this map. Significant amounts of land towers can still be placed with Arctic Wind. The single-lane nature of this map makes it not particularly difficult, despite the lack of land space. Spice Islands can generally be beaten using guidelines listed below.

Due to Spice Islands's abundance of water, the towers listed below excel on this map.

Name Portrait Reasoning
Admiral Brickell Brickell is powerful during all parts of the game. Her ability to grant attack speed, pierce, Camo detection, and normal damage type to nearby water towers with Naval Tactics is crucial throughout the entire run. The level 8 granting +1 pierce to those towers helps significantly as well. Mega Mines gives Brickell great power in her own might, deleting large amounts of RBE, dealing with DDTs well, and doing good damage to the BAD.
Carrier Flagship Carrier Flagship, using the 5-0-1+ crosspath that improves its pierce, is solid throughout the latter part of mid-game and late-game. Its ~17% buff to all water towers on the screen is crucial, due to the power of water-based strategies on this map.
Destroyer Spice Islands's layout grants massive space for Destroyers and allows them to attack frequently from both sides, catapulting their power. 5-6 of them sweep through the mid-game when given Camo detection, paired with Stronger Stimulant, and Admiral Brickell. When given Perma-Brew, which the Destroyers save up well for, they wipe out the late-game with absolute ease.

Update history

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In other languages

Language Name Notes
Arabic جزر التوابل
Danish Krydderøer
German Würzinseln
Spanish Islas de especias
Spanish (LA) Islas de especias
Finnish Maustesaaret
French L'île des épices
Italian Isole delle spezie
Japanese スパイス島
Korean 향신료 제도
Dutch Specerijeneilanden
Norwegian Krydderøyene
Polish Wyspy przypraw
Portuguese (Brazil) Ilhas das Especiarias
Russian Пряные острова
Swedish Kryddöar
Thai หมู่เกาะสไปซ์
Turkish Baharat Adaları
Chinese (simplified) 香料群岛
Chinese (traditional) 香料群島
This list was last updated for: version 43.2

References