Spice Islands: Difference between revisions

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==Layout==
==Layout==
Bloons enter from the left side and weave between the islands before exiting to the south. There is little space to place land towers. One of the islands is full of coconut trees, which can be removed for a payment of $1000 [[cash]].
Bloons enter from the left side and weave between the islands before exiting to the south. There is little space to place land towers, with only 5 relatively small islands being present. One of the islands is full of coconut trees, which can be removed for a payment of $1000 [[cash]].


==Strategy==
==Strategy==
Spice Islands is an almost completely water map, making water towers in general have far more importance on this map. Significant amounts of land towers can still be placed with [[Arctic Wind (BTD6)|Arctic Wind]]. The single-lane nature of this map makes it not particularly difficult, despite the lack of land space. Spice Islands can generally be beaten using guidelines listed below.
{{BTD6 basic map strategies}}
{{BTD6 basic map strategies}}
Due to Spice Islands's abundance of water, the towers listed below excel on this map.
===Recommended towers and upgrades===
===Recommended towers and upgrades===
*Due to the map being heavily water-based, [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] and [[Monkey Sub (BTD6)|Monkey Subs]] can be very useful.
{|class="wikitable center-col-1"
*If your strategy involves Buccaneers or Subs, [[Admiral Brickell (BTD6)|Admiral Brickell]] is the best choice for a hero, due to her ability to buff both through Naval Tactics.
!Name
*[[Sub Commander (BTD6)|Sub Commander]] is a great choice because there is plenty of water near the track to place additional [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]].
!Portrait
*[[Trade Empire (BTD6)|Trade Empire]] is also useful because of the high amount of space to place [[Merchantman (BTD6)|Merchantmen]].
!Reasoning
|-
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[File:BTD6 AdmiralBrickellPortrait.png|x50px]]
|Brickell is powerful during all parts of the game. Her ability to grant attack speed, pierce, Camo detection, and normal damage type to nearby water towers with Naval Tactics is crucial throughout the entire run. The level 8 granting +1 pierce to those towers helps significantly as well. Mega Mines gives Brickell great power in her own might, deleting large amounts of RBE, dealing with DDTs well, and doing good damage to the BAD.
|-
|[[Carrier Flagship (BTD6)|Carrier Flagship]]
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]]
|Carrier Flagship, using the 5-0-1+ crosspath that improves its pierce, is solid throughout the latter part of mid-game and late-game. Its ~17% buff to all water towers on the screen is crucial, due to the power of water-based strategies on this map.
|-
|[[Destroyer (BTD6)|Destroyer]]
|[[File:BTD6 300-MonkeyBuccaneer.png|x50px]]
|Spice Islands's layout grants massive space for Destroyers and allows them to attack frequently from both sides, catapulting their power. 5-6 of them sweep through the mid-game when given Camo detection, paired with [[Stronger Stimulant (BTD6)|Stronger Stimulant]], and Admiral Brickell. When given [[Permanent Brew (BTD6)|Perma-Brew]], which the Destroyers save up well for, they wipe out the late-game with absolute ease.
|}


==Update history==
==Update history==