Ancient Portal: Difference between revisions
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Blackeyefly (talk | contribs) Created page with "{{BTD6 map info |id=AncientPortal |name =Ancient Portal |image=BTD6 MapSelectAncientPortalMapButton.png |introduced=45.0 |difficulty=Advanced |entrances =1 |exits =2 |junctions =1 |path lengths=20, 15.7 |path labels =Left, Right |water =Yes |removable costs =0 |removable labels =Realign Portal |removable amounts=1 |music=Haunted House |coop division=0 }} '''Ancient Portal''' is an Advanced map in ''Bloons TD 6'', introduced in Bloon..." |
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{{BTD6 map info | {{Stub|Incomplete page.}}{{BTD6 map info | ||
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==Layout== | ==Layout== | ||
{{empty}} | {{empty}} | ||
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on what portal is open. | |||
"Realigning" the portal affects what path the bloons come out from after reaching the portal. | |||
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water. | |||
A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them. | |||
==Strategy== | ==Strategy== | ||
Revision as of 11:45, 10 October 2024
| This article is a stub. You can help out by expanding it. The editor who added this notice elaborates: Incomplete page. |
Ancient Portal
| Difficulty | Advanced | ||
|---|---|---|---|
| Music | Haunted House | ||
| Default Co-op division | Free-for-all | ||
| Introduced | Version 45.0 | ||
| Entrances | 1 | Exits | 2 |
| Junctions | 1 | Water? | Yes |
| Removables and gizmos |
|---|
|
| Path lengths (RBS) | ||||
|---|---|---|---|---|
| Path | Easy | Medium | Hard | |
| Left | 25.0 | 22.7 | 20.0 | |
| Right | 19.6 | 17.8 | 15.7 | |
Ancient Portal is an Advanced map in Bloons TD 6, introduced in version 45.0.
Layout
| This section is empty. You can help out by adding to it. |
Ancient Portal has a unique map layout. It has one entrance, but has two different exits depending on what portal is open.
"Realigning" the portal affects what path the bloons come out from after reaching the portal.
A straight path (to the right of the map) is activated by default. It is slightly shorter than the one on the left, but it has no LOS blocker with the entrance, meaning towers can attack both paths. It also has a small lake for water.
A curved path (to the left of the map) is slightly longer than the one on the right, but there are LOS blockers around it, meaning only elevated towers or "flying" towers can see through them.
Strategy
| This section is empty. You can help out by adding to it. |
Gallery
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. The editor that added this notice elaborates: Odyssey statue |
In other languages
| This section is empty. You can help out by adding to it. |
References
- Path lengths sourced from the BTD6 Index