Midnight Mansion: Difference between revisions
| Line 41: | Line 41: | ||
|- | |- | ||
|[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]] | |[[Overdrive (BTD6)|Overdrive]], [[The Tack Zone (BTD6)|The Tack Zone]] | ||
|[[File:BTD6 004-TackShooter.png|x50px]] | |[[File:BTD6 004-TackShooter.png|x50px]], [[File:BTD6 005-TackShooter.png|x50px]] | ||
|Like Sauda, Overdrive benefits greatly from the bends on Midnight Mansion, and are not disadvantaged by the difficulty of defending the bottom half of this map. Like Sauda, Overdrive is best placed near the right-cornered region as the main chokehold. Pair it with [[Berserker Brew (BTD6)|Berserker Brew]] for the best results, and it can help greatly in saving up for a win condition such as [[Glaive Lord (BTD6)|Glaive Lord]] and still so solid MOAB damage in the late-game. Tack Zone can be used with [[Embrittlement (BTD6)|Embrittlement]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and [[Primary Training (BTD6)|Primary Training]], which can be really good damage for round 100, but also on most of the other lategame rounds, although it struggles against ceramics. | |Like Sauda, Overdrive benefits greatly from the bends on Midnight Mansion, and are not disadvantaged by the difficulty of defending the bottom half of this map. Like Sauda, Overdrive is best placed near the right-cornered region as the main chokehold. Pair it with [[Berserker Brew (BTD6)|Berserker Brew]] for the best results, and it can help greatly in saving up for a win condition such as [[Glaive Lord (BTD6)|Glaive Lord]] and still so solid MOAB damage in the late-game. Tack Zone can be used with [[Embrittlement (BTD6)|Embrittlement]], [[Stronger Stimulant (BTD6)|Stronger Stimulant]] and [[Primary Training (BTD6)|Primary Training]], which can be really good damage for round 100, but also on most of the other lategame rounds, although it struggles against ceramics. | ||
|- | |- | ||