Strategy:CHIMPS: Difference between revisions
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|Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. On water maps, its 17% buff to water towers becomes a strong utility. The crosspaths are on roughly equal footing. | |Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. On water maps, its 17% buff to water towers becomes a strong utility. The crosspaths are on roughly equal footing. | ||
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|[[The Bloon Solver (BTD6)|The Bloon Solver | |[[The Bloon Solver (BTD6)|The Bloon Solver]] | ||
|[[File:BTD6 500-GlueGunner.png|x50px]] | |[[File:BTD6 500-GlueGunner.png|x50px]] | ||
|Solver arguably the best win condition against clumped low-tier blimps and Super Ceramics, both of which are very challenging to CHIMPS runs. It wipes out Super Ceramics with ease, with its puddles triggering a chain effect that deals solid damage to blimps as well. Pair it with [[Carpet of Spikes (BTD6)|Carpet of Spikes]], which pops high-tier blimps and DDTs to allow Solver to trigger the chain effect. | |Solver arguably the best win condition against clumped low-tier blimps and Super Ceramics, both of which are very challenging to CHIMPS runs. It wipes out Super Ceramics with ease, with its puddles triggering a chain effect that deals solid damage to blimps as well. Pair it with [[Carpet of Spikes (BTD6)|Carpet of Spikes]], which pops high-tier blimps and DDTs to allow Solver to trigger the chain effect. | ||