Strategy:CHIMPS: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| Line 98: | Line 98: | ||
|[[Geraldo (BTD6)|Geraldo]] | |[[Geraldo (BTD6)|Geraldo]] | ||
|[[File:BTD6 GeraldoPortrait.png|x50px]] | |[[File:BTD6 GeraldoPortrait.png|x50px]] | ||
|Despite many nerfs, Geraldo remains versatile through his shop making him viable with an extremely wide array of strategies and maps. For example, Pickle works with low-damage towers such as [[The Tack Zone (BTD6)|Tack Zone]], Sharpening Stone greatly aids low-pierce towers such as Tack Zone and [[Comanche Commander (BTD6)|Comanche Commander]], Blade Trap covers dense rounds, and Genie Bottles are solid with all strategies. Almost all other items have uses as well. It takes some time to learn his shop and capabilities, but the effort is well worth it for having a versatile hero who is powerful on almost every map. | |Despite many nerfs, Geraldo remains versatile through his shop, making him viable with an extremely wide array of strategies and maps. For example, Pickle works with low-damage towers such as [[The Tack Zone (BTD6)|Tack Zone]], Sharpening Stone greatly aids low-pierce towers such as Tack Zone and [[Comanche Commander (BTD6)|Comanche Commander]], Blade Trap covers dense rounds, and Genie Bottles are solid with all strategies. Almost all other items have uses as well. It takes some time to learn his shop and capabilities, but the effort is well worth it for having a versatile hero who is powerful on almost every map. | ||
|- | |- | ||
|[[Corvus (BTD6)|Corvus]] | |[[Corvus (BTD6)|Corvus]] | ||
|[[File:BTD6 CorvusPortrait.png|x50px]] | |[[File:BTD6 CorvusPortrait.png|x50px]] | ||
| | |After the [[Bloons TD 6 version 44.0|version 44.0]] buffs, Corvus now reaches Level 20 with much fewer need for Nourishment micro, especially on harder maps, simplifying gameplay with him. He trivializes the early-game with Spear, simplifies Round 40 with Ancestral Might, saves up tremendous amounts of money with Trample for dense rounds and Repel & Frostbound & Ancestral Might for blimps in the mid-game, and is powerful in the late-game with Ancestral Might and Overload. As with Geraldo, it takes time to learn him, but it is worth it due to his versatility coming from his spellbook working with a wide variety of strategies and carrying his strength across nearly all maps. Place him at the start of the track so that he can constantly farm mana, and move him there with Spirit Walk if needed. | ||
|- | |- | ||
|[[Comanche Commander (BTD6)|Comanche Commander]] | |[[Comanche Commander (BTD6)|Comanche Commander]] | ||
|[[File:BTD6 005-HeliPilot.png|x50px]] | |[[File:BTD6 005-HeliPilot.png|x50px]] | ||
|Comanche does both solid damage and | |Comanche does both solid damage and some support with its shoving capabilities. It especially shines on single-lane, alternating maps such as [[Bazaar]], where many towers fall off. Compared to its competitor, [[Apache Prime (BTD6)|Apache Prime]], Comanche does worse against hyperdense rounds such as Round 98, but its lower price, greatly improved performance against DDTs, slight support with its shoves, and smaller susceptibility to chasing more than makes up for it. Use Geraldo and [[Glue Storm (BTD6)|Glue Storm]], as the former covers its weakness against dense rounds with Sharpening Stone, Genie Bottles, and Blade Traps, while the latter gives powerful debuffs, puts solid slowdown on Super Ceramics, and grants Comanche DDT popping power. Use the 2-0-5 cross-path, as [[Quad Darts (BTD6)|Quad Darts]] greatly improves Comanche's damage and [[Pursuit (BTD6)|Pursuit]] is a good quality-of-life upgrade. | ||
|- | |- | ||
|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |[[Carrier Flagship (BTD6)|Carrier Flagship]] | ||
|[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | |[[File:BTD6 500-MonkeyBuccaneer.png|x50px]] | ||
|Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. On water maps, its 17% buff to water towers becomes a strong utility. | |Flagship wipes the floor with the entire mid-game and early late-game, saving up titanic amounts of money while retaining strong powers into the 90s. On water maps, its 17% buff to water towers becomes a strong utility. Use 5-2-0 if the Destroyer attack can be taken advantage of, and use 5-0-2 if not. Use [[Admiral Brickell (BTD6)|Admiral Brickell]], whose Naval Tactics and Mega Mine abilities both help greatly. | ||
|- | |- | ||
|[[The Bloon Solver (BTD6)|The Bloon Solver]] | |[[The Bloon Solver (BTD6)|The Bloon Solver]] | ||