User:Blackeyefly/Sandbox/Attack cooldown: Difference between revisions

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'''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds.
'''Attack cooldown''', also called '''reload time''', is the amount of time that must pass after an attack that the same attack (from the same [[Tower]] or entity) may be fired. It is typically measured in seconds.


'''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional decreases in attack speed, and vice versa.
'''Attack speed''', also called '''fire rate''', is the number of attacks that may be fired per unit time, and is the inverse of attack cooldown. Therefore, decreases in attack cooldown are equivalent to proportional increases in attack speed, and vice versa.


This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}.
This concept appears in many games in the [[Bloons (franchise)|''Bloons'' franchise]] including the {{Series|Bloons TD}} and the {{Series|Bloons Supermonkey}}.