Quad: Difference between revisions

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==Layout==
==Layout==
Quad has 4 entrances and exits, and all of them are active every round. The Bloons travel through 2 quadrants of the whole map's path before exiting. Each path overlaps with approximately half of 2 other paths, and all exits are at the same spot as an entrance, making it often difficult to see when Bloons are leaking. There are 4 trusses that block line of sight, make all Bloons (including blimps) immune to all attacks while under them, and are removable for $1500 each. There is a pond in the middle that allows water-based strategies on this map.
Quad has 4 entrances and exits, and all of them are active every round. The Bloons travel through 2 quadrants of the whole map's path before exiting. Each path overlaps with approximately half of 2 other paths, and all exits are at the same spot as an entrance, making it often difficult to see when Bloons are leaking.  
 
There are 4 trusses that block line of sight, make all Bloons (including blimps) immune to all attacks while under them, and are removable for $1500 each. Removing the trusses also remove the small green bush in front of them and within the track's envelopment, clearing up more space for towers. There is a pond in the middle that allows water-based strategies.


==Strategy==
==Strategy==
Quad is a True Expert map, and it is by consensus the third hardest map in BTD6, after [[Bloody Puddles]] and [[Ravine]]. The difficulty of this map stems from the large distance between its lanes, making it difficult to cover all of them with a single high-damage tower, and the overlapping nature of its tracks that hide leaking Bloons.
At first glance, Quad may seem relatively easy for an Expert map, thanks to its abundance of placements, central pond, and relatively long length compared to other Expert maps. In reality, Quad is a True Expert map, and it is by consensus the third hardest map in BTD6, after [[Bloody Puddles]] and [[Ravine]]. The difficulty of this map stems from the large distance between its lanes, making it difficult to cover all of them with a single high-damage tower, and the overlapping nature of its tracks that hide leaking Bloons. Therefore, optimal strategies on Quad generally involve using separate clusters of defenses for the top and bottom portions of the map.


===Recommended towers and upgrades===
===Recommended towers and upgrades===