Encrypted: Difference between revisions
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==Layout== | ==Layout== | ||
Encrypted has 1 entrance, with Bloons diverging into the left and right, entering the space enclosed by the wall, looping around the top, and exiting the enclosed space & the map at the bottom-right and bottom-left, respectively. The wall blocks most towers from reaching the enclosed space, and there is limited placeable space inside the wall, with the central, initially open space with a banana icon only able to fit up towers up to the size of [[Monkey Village (BTD6)|Monkey Villages]]. | |||
There are 4 rock-covered spaces around the central open space, with the top-left space being for Magic towers, the top-right for Support towers, the bottom-right for Military towers, and the bottom-left for Primary towers. Each space is able to be opened for towers with $250, and can fit towers up to the size of [[Spike Factory (BTD6)|Spike Factories]]. | |||
==Strategy== | ==Strategy== | ||
The central space of Encrypted is limited but has by far the best coverage of the track, so make strategic usage of it, especially in CHIMPS. Do not spam early-game towers in there, as that wastes space that could otherwise be used for strategically important late-game towers. The walls allow projectiles to bounce, making towers such as [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] excel. With proper usage of the limited space enclosed by the wall, Encrypted can be beaten with general guidelines listed below. | |||
{{BTD6 basic map strategies}} | {{BTD6 basic map strategies}} | ||
Listed here are towers that work especially well on Encrypted. | |||
=== Recommended towers and upgrades === | ===Recommended towers and upgrades=== | ||
{| class="wikitable" | {|class="wikitable" | ||
!Name | !Name | ||
!Portrait | !Portrait | ||
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|[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] | |[[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] | ||
|[[File:BTD6 500-Dartmonkey.png|50x50px]] | |[[File:BTD6 500-Dartmonkey.png|50x50px]] | ||
|If placed inside the crypt, the walls make the Juggernaut balls bounce around and re-hit bloons. This | |If placed inside the crypt, the walls make the Juggernaut balls bounce around and re-hit bloons. This allows Ultra-Juggernaut to easily clear the mid-game and retain significant cleanup power for the late-game. Pair it with [[Berserker Brew (BTD6)|Berserker Brew]] for the best results. | ||
|- | |||
|[[Prince of Darkness (BTD6)|Prince of Darkness]] | |||
|[[File:BTD6 005-Wizard.png|50x50px]] | |||
|Prince of Darkness can accumulate graveyard through the wall (regardless of cross-path) and spawn zombies inside the wall to clean-up [[DDT (BTD6)|DDTs]] and [[Ceramic Bloon (BTD6)#Super_Ceramic_Bloons|Super Ceramics]]. It also serves as a de-[[Camo Bloon (BTD6)|Camo]] option if there is no space saved inside the walls for a [[Monkey Village (BTD6)|Monkey Village]]. [[Ezili (BTD6)|Ezili]] and [[Corvus (BTD6)|Corvus]] are optimal heroes for Prince of Darkness, as the former grants a 50% pierce buff to its Zombies and has the powerful MOAB Hex while the latter further utilizes its graveyard for its mana and erases large amounts of RBE with Ancestral Might and Overload. | |||
|- | |||
|[[Carrier Flagship (BTD6)|Carrier Flagship]] | |||
|[[File:BTD6 500-Dartmonkey.png|50x50px]] | |||
|Flagship's planes do large amounts of damage to Bloons across the map, including outside the walls. They pop or weaken blimps enough for towers inside, such as Prince of Darkness and Ultra-Juggernaut, to clean them up well. In addition, if placed inside the walls, its preceding upgrades, [[Destroyer (BTD6)|Destroyer]] and [[Aircraft Carrier (BTD6)|Aircraft Carrier]], perform solidly in the mid-game and transition smoothly to their succeeding upgrade. Flagship's platforms also grant extra space for towers, with towers on the top platform being able to see over the walls. | |||
|} | |} | ||