Strategy:Half Cash: Difference between revisions
Created page with "{{Stub}} {{lede image|BTD6_HalfMoneyBtn.png|size=200px}} Half Cash is widely seen as the 2nd most difficult game mode, only after CHIMPS. However, there is a much more limited amount of strategies in Half Cash compared to CHIMPS, due to the former not allowing the purchase of powerful & expensive towers, making it much more frustrating for many players. For purposes of clarity, the following definitions will be made for this article: Early-game = Rounds 6-40 Mid-ga..." |
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|Without a solid Camo popping power or reliable decamo, the densely packed Camo Ceramics will simply pass through unscathed, with each Ceramic wave being even denser than those of Rounds 63 and 76. | |Without a solid Camo popping power or reliable decamo, the densely packed Camo Ceramics will simply pass through unscathed, with each Ceramic wave being even denser than those of Rounds 63 and 76. | ||
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===Gameplay=== | |||
==Towers & heroes suited for most maps== | ==Towers & heroes suited for most maps== | ||
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|Corvus's early-game mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. | |Corvus's early-game mid-game power in CHIMPS shine spectacularly in Half Cash, thanks to Half Cash ending at Round 80. With his spellbook being suited for every type of round in the mid-game thanks to its variety of spells, he is by far the most versatile hero in Half Cash. Spear performs well against Bloons in the early-game, while Ancestral Might trivializes Round 40. In the mid-game and late-game, Trample, Malevolence, and Ember perform well against Bloons, while Ancestral Might, Repel, and Frostbound are solid against MOABs. In the late-game, Overload can wipe out large amounts of RBE, but it is not recommended to use it at the end of Round 75, as it places his spellbook on cooldown for Round 76. Place Corvus near the start of the track so that he can constantly farm mana. | ||
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==Towers & heroes not suited for Half Cash== | ==Towers & heroes not suited for Half Cash== | ||