Strategy:Half Cash: Difference between revisions

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==Mid-game (rounds 41-60)==
==Mid-game (rounds 41-60)==
* The mid-game features both dense Bloons (on rounds such as 49) and threatening blimps (such as those of Round 54). Therefore, the defense is required to have both single-target and grouped-target popping powers.
* As the hero levels up, they become immensely valuable in the mid-game. Proper utilization of their ability/inventory is key in the mid-game, and getting towers that work well with them or covers their weakness becomes pivotal. For example, Overdrive pairs well with Geraldo (Sharpening Stone & Jar of Pickles) and [[Admiral Brickell (BTD6)|Admiral Brickell]] pairs well with Destroyer (Naval Tactics & +1 Pierce at Level 8).
* Berserker Brew & Stronger Stimulant are worth it in almost all cases for the most expensive & powerful towers in the mid-game.
* For rounds 41-50, good towers that do solid all-around damage should be obtained. These towers ideally do not fall off later on in the game and can save up for more expensive options.
** Triple Guns works exceptionally well on nearly all maps with water space. It is best used in a similar fashion compared to Airburst Darts, with 0-0-2 Dart Monkeys giving it Camo Intel and Berserker Brew amplifying its power. Armor-Piercing Darts can be obtained here as well, solidifying its power.
** Dragon's Breath guarantees the defense of any non-MOAB, non-Purple Bloon passing through its Wall of Fire with the 0-3-2 cross-path. It also does some MOAB damage, especially when given a 3-2-0 Berserker Brew.
** Destroyer performs exceptionally well for its cost during both the mid-game and late-game, especially in a spot that allows both of its guns to activate and paired with Berserker Brew.
** Velociraptor can start to be builded on. It is not particularly powerful at low powers, but steadily gains power as more beasts are merged into it. One power 24 Velociraptor can be obtained by Round 50, and it one-shots Ceramics, does good MOAB damage, and gains flexibility from its ability to be repositioned.


==Late game (rounds 61+)==
==Late game (rounds 61+)==