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==== Stat modifiers ==== | ==== Stat modifiers ==== | ||
For most stats, there is a "range" which means the stat change from the min power to max power. | For most stats, there is a "range" which means the stat change from the min power to max power. | ||
To simplify the formulas below, assume <math>\text{percent} = \frac{\text{Current Power}-\text{Min Power}}{\text{Max Power}-\text{Min Power}}</math> | |||
===== Pierce ===== | ===== Pierce ===== | ||
<math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times | <math>\text{Pierce}=\text{Base Pierce} + \lfloor \text{Pierce Range} \times \text{percent}\rfloor</math> | ||
===== Damage ===== | ===== Damage ===== | ||
<math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times | <math>\text{Damage}=\text{Base Damage} + \lfloor \text{Damage Range} \times \text{percent}\rfloor</math> | ||
For [[Velociraptor]] and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging: | |||
<math>\text{Bonus Stun Damage}=\text{Base Bonus Stun Damage} + \lfloor\frac{\text{Damage Range} \times \text{percent}}{\text{Stun Bonus Divisor}}\rfloor</math> | |||
<math> | The <math>\text{Stun Bonus Divisor}</math> above is 3.<!--at least, now--> | ||
===== Knockback duration ===== | ===== Knockback duration ===== | ||
<math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times | <math>\text{Knockback Duration}=\text{Base Knockback Duration}+\text{Knockback Duration Range} \times \text{percent}</math> | ||
===== Flying speed ===== | ===== Flying speed ===== | ||
<math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times | <math>\text{Flying Speed}=\text{Base Flying Speed}+\text{Speed Range} \times \text{percent}</math> | ||
===== Attack cooldown ===== | ===== Attack cooldown ===== | ||
<math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times | <math>\text{Attack Cooldown}=\text{Base Attack Cooldown}-\text{Cooldown Scale Range} \times \text{percent}</math> | ||
[[Great White]] thrash interval works similarly. | [[Great White]] thrash interval works similarly. | ||
===== Ability cooldown ===== | ===== Ability cooldown ===== | ||
Merging actually changes the <code>cooldownSpeedScale</code> of the ability, which means this stacks additively with other buffs such as [[Energizer (BTD6)|Energizer]]. | |||
Unlike other stats, this bonus depends on the cooldown of their ''main attack''. | |||
<math>\text{Ability Cooldown Scale Change}=\frac{\text{Cooldown Scale Range} \times \text{percent}}{\text{Attack Cooldown}}</math><!--the ability also has 99999s attack cooldown, so maybe this also affect this? hmmmm...--> | |||
With {{BTD6 mk|Veteran Monkey Training}}, the attack cooldown changes ''before'' the bonus from merging. | |||
Revision as of 04:45, 2 November 2024
I don't know what to say. vrej
beast merge
Stat modifiers
For most stats, there is a "range" which means the stat change from the min power to max power.
To simplify the formulas below, assume
Pierce
Damage
For Velociraptor and above, bonus stun damage is also affected by merging. The increased value is related to base damage increase from merging:
The above is 3.
Knockback duration
Flying speed
Attack cooldown
Great White thrash interval works similarly.
Ability cooldown
Merging actually changes the cooldownSpeedScale of the ability, which means this stacks additively with other buffs such as Energizer.
Unlike other stats, this bonus depends on the cooldown of their main attack.
With
Veteran Monkey Training, the attack cooldown changes before the bonus from merging.