Strategy:Half Cash: Difference between revisions
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For purposes of clarity, the following definitions will be made for this article: | For purposes of clarity, the following definitions will be made for this article: | ||
Early-game = Rounds | Early-game = Rounds 3-40 <br> | ||
Mid-game = Rounds 41-60 <br> | Mid-game = Rounds 41-60 <br> | ||
Late-game = Rounds 61-80 | Late-game = Rounds 61-80 | ||
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==Early game (rounds | ==Early game (rounds 3-40)== | ||
* Due to the limited amount of starting cash, the first rounds of Half Cash closely resemble those in CHIMPS, except the player can leak lives and therefore does not need pixel-perfect positioning of towers. The recommendations assume that [[Bonus Monkey!]] and [[More Cash]] have been obtained by the player. | * Due to the limited amount of starting cash, the first rounds of Half Cash closely resemble those in CHIMPS, except the player can leak lives and therefore does not need pixel-perfect positioning of towers. The recommendations assume that [[Bonus Monkey!]] and [[More Cash]] have been obtained by the player. | ||
** For most maps, the first few rounds can be completed with 2 0-0-0 Darts, with a 3rd dart dropped | ** For most maps, the first few rounds can be completed with 2 0-0-0 Darts, with a 3rd dart dropped before Round 4. Ideally, at least one of the darts is on Strong. | ||
** Most likely, Round 4 will require the player to tank some Bloons. With Mana Shield and [[Pre-game Prep]], the leaks become much more manageable. | |||
** Dart + Sniper works well on maps where a lack of range is a problem. Sniper on Strong to chip the Greens, and Dart to clean up. | ** Dart + Sniper works well on maps where a lack of range is a problem. Sniper on Strong to chip the Greens, and Dart to clean up. | ||
** Maps containing water can use Dart + Sub, Dart on Strong to chip away the Greens, and Sub to clean up the remaining bloons. | ** Maps containing water can use Dart + Sub, Dart on Strong to chip away the Greens, and Sub to clean up the remaining bloons. | ||