Erosion: Difference between revisions
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==Strategy== | ==Strategy== | ||
Erosion is not particularly difficult outside of [[CHIMPS]] mode, as towers sold by the eroding mechanic give back cash. This is not the case in CHIMPS. The eroding mechanic, along with the extremely short length of the round 90+ track, make Erosion generally considered as an [[Expert]]-level, mis-categorized map that is only bested by [[X Factor]] in terms of the difficulty of | Erosion is not particularly difficult outside of [[CHIMPS]] mode, as towers sold by the eroding mechanic give back cash. This is not the case in CHIMPS. The eroding mechanic, along with the extremely short length of the round 90+ track, make Erosion generally considered as an [[Expert]]-level, mis-categorized map that is only bested by [[X Factor]] in terms of the difficulty of Advanced maps. Attempt to place as few towers as possible outside of the top-right in CHIMPS, as they will be sold for no money before the hardest rounds come. For the early game and mid-game, use global towers placed on the top-right or towers able to be teleported. | ||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||