Strategy:Impoppable (BTD6): Difference between revisions
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===Preparation=== | ===Preparation=== | ||
* It is recommended that significant amounts of [[Monkey Knowledge (BTD6)|Monkey Knowledge]] upgrades have been acquired before going into Impoppable. Important ones include [[Pre-game Prep]], [[Bonus Monkey!]], [[More Cash]], [[Military Conscription]], and [[Veteran Monkey Training]]. Each one of them greatly reduce Impoppable's difficulty. | |||
* It is recommended to beat Hard Standard on a good amount of maps before touching Impoppable. That game mode grants large amounts of Player XP for Monkey Knowledge points, is relatively simple to complete, and opens part of the pathway to Impoppable on these maps. | |||
* Practice farming while doing these games, as farming becomes important in Impoppable. Attempt to perform slight farming while having a robust defense during the practice. | |||
===The most challenging rounds in Impoppable=== | ===The most challenging rounds in Impoppable=== | ||
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===Gameplay=== | ===Gameplay=== | ||
* Farming is key in Impoppable, as the higher prices and difficult 90s rounds often necessitate strong and costly defenses that are not affordable without farming. | |||
* Do not over-farm either, as over-greeding can lead to a loss. Round 40 is the round that most often spells trouble for setups with too much farming. Have a robust defense while doing light to moderate farming. | |||
* Supporting towers shine, especially in the 90s. [[Jungle Drums (BTD6)|Jungle Drums]], [[Berserker Brew (BTD6)|Berserker Brew]], and [[Stronger Stimulant (BTD6)|Stronger Stimulant]] are useful even in the mid-game, while [[Giant Condor]], [[MOAB Glue (BTD6)|MOAB Glue]], [[Relentless Glue (BTD6)|Relentless Glue]], [[Bloon Sabotage (BTD6)|Bloon Sabotage]], [[MOAB Press (BTD6)|MOAB Press]], [[Symphonic Resonance]], aid greatly if no high-cost late-game carry towers can be afforded. | |||
* Do not be afraid to sell towers when needed. Situations that necessitate selling includes affording the [[Hero (BTD6)|Hero]] early and affording the expensive late-game carry. | |||
==Towers & heroes suited for most maps== | ==Towers & heroes suited for most maps== | ||